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How to Read an NFL Box Score

By 4Football Staff · · 10 min read

A box score packs a whole game into a page of abbreviations. Here is what every line means, how the numbers are counted, and how to spot the story behind the final score.

You missed the game, or you watched it and the final score does not match what you remember. Your team lost by ten, but it felt like they dominated. Somebody says the quarterback "barely threw for 200 yards" and somebody else says he was brilliant. The box score is where those arguments get settled, or at least where they start with the same facts.

A box score is a compact record of a game: who scored and when, how each team moved the ball, and what each player contributed. It looks intimidating the first time because it is built from abbreviations and slashes. Once you know the handful of conventions it uses, you can read one in about a minute and tell what kind of game it was.

This guide walks through a typical NFL box score from top to bottom, using made-up numbers so that no real game gets in the way. You can compare it with any final on our scores page.

The scoreboard line

The top of every box score is the linescore: points by quarter, with overtime shown separately when there was one, and the final total at the end.

Team 1 2 3 4 Final
Visitors 0 10 7 6 23
Home 7 3 7 7 24

Even this tiny table tells you something. The home team scored in every quarter, and the game was tied at 10-10 at halftime. The visitors were shut out in the first quarter, then caught up. A game that is 7-0, 10-10, 17-17, 23-24 is a different kind of game from one that is 0-0, 0-3, 0-6, 24-6, even if both finish with a one-possession margin.

Look for the quarter in which each team scored most. A team that scores late has either been trailing and chasing, or has put the game away. The quarter-by-quarter pattern is the first clue to the shape of the afternoon.

Scoring summary and the drive chart

Below the linescore you will usually find a scoring summary: one line per scoring play, in order, with the quarter, the clock time, the type of score, the players involved and the running score.

A typical line reads something like "Q2, 6:12, Smith 14-yard pass from Jones (Lee kick)". That is a touchdown, the passer and the receiver, the distance of the play, and the kicker who made the extra point. A field goal line gives the kicker and the distance only. A two-point attempt is listed with whether it succeeded.

Two things are worth checking in the summary:

  • How each team scored. A team that scored three touchdowns and a field goal was efficient in the red zone, meaning the area inside the opponent's 20-yard line. A team that scored seven field goals either kicked well or kept stalling short of the end zone.
  • Defensive and special teams scores. A touchdown listed as a "fumble return" or "interception return" did not come from the offense. Those points can make a team's offensive numbers look better, or worse, than the final score suggests.

Many box scores also include a drive chart: each possession, with the number of plays, yards gained, time used and how it ended (touchdown, field goal, punt, turnover, end of half). If you can read only one thing besides the score, read this. It shows whether a team scored on long, grinding drives or short fields created by turnovers.

Team statistics: the comparison table

Next comes a table placing the two teams side by side. The exact list depends on the source, but these lines appear almost everywhere.

Line What it counts
First downs Total, often split into rushing, passing and by penalty
Total yards Rushing yards plus net passing yards
Plays and yards per play Offensive snaps and the average gain
Rushing Attempts, yards and average, for example 28-121-4.3
Passing Completions-attempts, yards, sacks and net yards
Third down efficiency Conversions out of attempts, for example 5-of-12
Fourth down efficiency The same idea for fourth downs
Red zone Touchdowns or trips inside the 20
Penalties Number and total yards, for example 6-55
Turnovers Interceptions and lost fumbles combined
Time of possession Minutes and seconds each team held the ball

Yards per play beats raw yards

Total yards are easy to read and easy to misread. A team that ran 80 plays for 360 yards gained 4.5 yards per play. A team that ran 55 plays for 330 yards gained 6.0. The second team was far more efficient even though the first piled up more yards. Always divide when you can.

Sacks and passing yards

Here is a rule that surprises people. In the NFL, a sack counts as a passing play. The yards lost on the sack are subtracted from the team's passing total, which is why you will often see "net passing yards" in the team table. They are not subtracted from the quarterback's individual passing yards. That is why a quarterback's yardage can be a little higher than the team's net passing figure on the same day.

College football handles sacks differently: yardage lost is charged against rushing, not passing. If you compare an NFL box score with a college one, this is a common reason the rushing numbers look off.

Third down, fourth down and the red zone

These are the situational lines. A third-down rate of 5-of-12 means the offense kept the drive alive on a bit more than 40 percent of its tries. Good offenses stay on the field; bad ones punt. Fourth-down numbers tell you how aggressive a coach was as well as how good the offense was, because a team that goes for it often will have more attempts.

Red-zone efficiency is usually written as touchdowns out of trips, such as 2-of-4. It is a useful number, but it covers only a handful of possessions per game, so one afternoon proves very little about a team's skill.

Time of possession

Time of possession is the number most often quoted and least often meaningful. A team that leads can run the clock, which inflates its possession time. A team that scores quickly on a few long plays has less time than a team that dinks and dunks to the same result. Treat it as a description of how the game was played, not a cause of who won.

Penalties and turnovers

Penalties are listed as number and yards, 6-55 meaning six accepted penalties for 55 yards. Only accepted penalties count; declined or offsetting ones do not appear in the total. Turnovers combine interceptions and lost fumbles. A fumble the offense recovers is not a turnover. Over a single game, the turnover margin is often the clearest explanation for a result that does not match the yardage.

The passing line

Individual statistics start with passing. A quarterback's line is written like this:

Player C/ATT YDS TD INT SACKS RTG
Quarterback A 25/35 290 2 1 3-21 103.3

Read it left to right.

  • C/ATT is completions out of attempts. Here 25 of 35, or about 71 percent.
  • YDS is passing yards. Divide by attempts to get yards per attempt: 290 divided by 35 is about 8.3, a healthy figure.
  • TD and INT are touchdown passes and interceptions.
  • SACKS is shown as times sacked and yards lost, so 3-21 means three sacks for 21 yards.
  • RTG is the passer rating, a formula that combines completion rate, yards per attempt, touchdown rate and interception rate. Our article on what the passer rating formula measures and misses shows exactly how the 103.3 in this example is produced.

A better quick measure than any of these in isolation is net yards per attempt: passing yards minus sack yards, divided by attempts plus sacks. For the example above, 290 minus 21 is 269, divided by 38 dropbacks, which is about 7.1. It gives sacks the weight they deserve.

Some sources also add air yards, pressures or completion percentage over expected. Those come from tracking and charting data, not from the official statistics, so they may differ from one provider to another. The advanced stats primer explains what they are trying to capture.

Rushing and receiving lines

A rushing line shows CAR (carries), YDS, AVG (yards per carry), TD and LONG (the longest run). Yards per carry is the number to watch, but read it alongside the long run. A back with 18 carries for 90 yards and a long of 52 gained 38 yards on his other 17 carries, about 2.2 each. His average hides a very ordinary day apart from one play.

Quarterbacks and receivers who run the ball show up in the rushing section too. A scramble counts as a rush; a kneel-down also counts as a rush, and it loses a yard or two. That is why a team that was protecting a lead can finish with a poor yards-per-carry number that means nothing about its ground game.

Receiving lines are REC (receptions), YDS, AVG (yards per catch), TD, LONG and, in many versions, TGTS (targets). The target count is the most useful addition. A receiver with five catches on nine targets had a quieter day than one with five catches on six, because the first was thrown to nine times and the ball was often incomplete, defended or off target. Receptions divided by targets is the catch rate.

Yards after the catch, drops and contested catches are not part of the standard lines. Charting services add them, and they disagree at the margins about what counts as a drop.

Defensive statistics

The defensive section lists tackles, sacks and a few turnover-related numbers.

  • TOT, SOLO, AST. Total tackles, tackles made alone, and assisted tackles where two players shared the stop.
  • SACK. Credited in whole or half units. Two players who bring down the quarterback together each get half a sack.
  • TFL. Tackles for loss, meaning the ball carrier was stopped behind the line of scrimmage.
  • QB HITS. Plays where a defender hit the quarterback as or after he threw, even without a sack.
  • PD. Passes defensed, which means batted down or broken up.
  • INT, FF, FR. Interceptions, forced fumbles and fumble recoveries.

One caution matters here. Tackle numbers in the NFL are recorded by scorers working for the home team at each stadium, not by an automated system, and you will sometimes see slightly different tackle totals for the same game on different sites. Sacks, interceptions and fumbles are far more consistent than tackles. Do not treat a tackle total of 9 versus 10 as a reliable difference between two players.

Defensive players also do not show up in the stat sheet when they do their job without a stat. A cornerback who shadowed a star receiver and was never thrown at has no line to show for it. Box scores measure events, not coverage.

Kicking, punting and returns

The special teams block is short but full of information.

  • Kicking: field goals made and attempted, longest make, extra points made and attempted. A kicker listed as 2/3 on field goals missed one, and the scoring summary will show which.
  • Punting: number of punts, total yards, average, punts inside the opponent's 20-yard line, touchbacks and the longest punt. Average punt length is less meaningful than net average, which subtracts return yardage and touchbacks.
  • Returns: attempts and yards for kickoff returns and punt returns, with the longest return and any return touchdowns. Fair catches are tracked separately.

A game with several long returns or a blocked kick can be decided without the offense mattering much. If the team stat table seems to disagree with the final score, look here first.

Putting it together: a one-minute read

You do not need to study every line. A fast way through any box score is:

  1. Check the linescore for when the points were scored.
  2. Read the scoring summary for how, and whether any scores were non-offensive.
  3. Compare yards per play, not total yards.
  4. Look at turnovers and the red-zone line.
  5. Find the quarterback's yards per attempt and sacks.
  6. Check the top rusher's average against his longest run.
  7. Scan the defense for sacks, interceptions and fumbles.

Here is what that process says about the made-up game above. The home team won by a point and scored in every quarter. The visitors' quarterback threw for a respectable 290 yards but was sacked three times, and that cost them a net seven yards per dropback instead of eight. The takeaway is a close game decided by a handful of plays, not one team overwhelming the other.

What a box score cannot tell you

A box score records outcomes, not reasons. It will not tell you that a team ran the ball late because it was winning, that a receiver was double-covered all day, or that a missed field goal was blown wide by wind. For those you need the play-by-play, which lists every snap, and the film.

It also depends on the source. Official statistics come from the league's scorers, and they can be corrected after a game. Numbers on different sites can differ by a tackle or a yard until corrections settle. Our page on where the stats come from explains how 4Football gathers its data, and you can open any team's page from the teams directory to see its game log.

If you also care about who was on the field, the number of snaps each player played adds a layer that the standard box score omits. We cover that in how to read snap counts. And for fantasy purposes, the box score is where most scoring starts; our fantasy resources show how those lines turn into points.

The short version

  • The linescore shows when the points came; the scoring summary shows how.
  • Compare yards per play, not total yards, and read turnovers next to them.
  • NFL sacks reduce a team's passing total but not the quarterback's own yardage.
  • A receiver's targets matter as much as his catches; a back's long run matters as much as his average.
  • Defensive tackle counts vary by scorer; sacks and takeaways are more reliable.
  • Time of possession describes the game and rarely explains it.
  • Use the play-by-play when you need the reason behind the number.

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