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The History of Arena Football

By 4Football Staff · · 10 min read

Arena football began as a 1980s experiment: eight players, a 50-yard field and rebound nets. This is how it grew, why it struggled, and how it differs from the outdoor game.

Football is an outdoor sport. It is played in cold, rain and wind on a hundred-yard field, and weather is part of the story. So when someone proposed in the 1980s to put the game in a hockey arena, shrink the field to fifty yards, hang nets beside the goalposts and let the ball bounce off them, plenty of people thought it was a joke.

It was not. Arena football became a real league with real teams, a championship game and a loyal following. It produced at least one future star of the outdoor game, and it influenced how fans think about indoor football. It also had a rocky financial history, with periods of rapid growth and periods of collapse.

This article tells that story: where the idea came from, how the rules work and why they produce a different kind of game, how the league grew and what happened when it struggled. We stick to what is well documented and say plainly where accounts differ or where details change from year to year.

An idea sketched at a soccer game

The standard account of the idea's origin is that a promoter named Jim Foster conceived of indoor football in the early 1980s after watching an indoor soccer game at Madison Square Garden in New York. Indoor soccer had become popular as a way to fill arenas, and Foster reportedly saw a chance to do the same with football, a sport with a far larger American following. As the story is usually told, he sketched a field on paper, with a rebounding net to keep the ball in play. Details of the account vary between tellers, and it is the kind of founding story that gets better with each retelling, but the central fact is not in dispute: Foster developed the idea and championed it for years.

The appeal was clear. Arenas were available in winter and summer, they were climate controlled, and they held fans in seats close to the action. A fast, high-scoring game with plenty of passing and a short field could be broadcast on television in a package of two hours or so. Most of all, indoor football could use the same buildings that already hosted basketball and hockey, and those buildings needed events to fill their calendars.

From demonstration to league

After years of development, an experimental game was staged in 1986 in Rockford, Illinois. It was meant to show the concept to investors and to television. The reaction was encouraging, and the Arena Football League played its first season in 1987 with four teams: the Pittsburgh Gladiators, the Chicago Bruisers, the Denver Dynamite and the Washington Commandos. The first championship game, called the ArenaBowl, was won by Denver over Pittsburgh.

The early league had a small schedule and modest crowds, but it had something other start-up leagues lacked: a product that was visibly different. Television producers could show a sport with constant scoring and a field so small that fans were almost on top of the players. The league survived its early years, added teams, and by the 1990s was playing in dozens of markets around the country.

How the game works

The arena game keeps the basic outline of football while changing nearly everything about its geometry. The exact rules have been revised many times over the decades, and different indoor leagues use their own versions, so treat the list below as a general description of the original and best-known form.

Feature Arena football Outdoor football (NFL)
Players per side 8 11
Field length (goal line to goal line) About 50 yards 100 yards
Field width About 85 feet (roughly 28 yards) About 53 yards
End zone depth About 8 yards 10 yards
Goalposts Narrow uprights with rebound nets on each side Wide uprights, no nets
Boundaries Padded barriers along the sidelines Sidelines and open space
Punting Not part of the game Central to the game
Typical scoring Much higher than outdoors Lower

The rebound nets

The nets beside the goalposts are the most distinctive feature. A field goal attempt that misses can bounce off the nets and stay in play, and a returner can catch a missed kick and run with it. The net also keeps balls from flying into the crowd. The combination of narrow goalposts and live rebounds means that field goals are harder to make than outdoors, and a missed one can lead to a play in the opposite direction.

Eight players and specialization

With eight players on a side, the offense and defense are smaller and the spaces between them tighter. Early in the league's history, most players played both offense and defense, a style sometimes called the iron-man game, and a few specialists handled only one side. Over time, the league made rules that gave teams more flexibility, but the two-way tradition stayed part of the identity.

No punts

Punting is not part of the original arena game. A team facing fourth down must go for it or attempt a field goal, which makes decisions around fourth down quite different from the outdoor sport. Without punting, possessions follow one another quickly, and the scoreboard moves rapidly.

The size of the field

A field of roughly fifty yards means that the ball is always near scoring range. Passes come quickly, and defenders have little room to recover from a mistake. The result is a game that rewards quick decisions and accurate throws. If you want a broader comparison of how rules vary across leagues and levels, see Rule Differences by Level.

What the fan sees

Part of the appeal was how close everything was. In a typical outdoor stadium, the nearest seats are many yards from the sideline, and the action on the far side of the field is a long way off. In an arena, the stands sit right behind the padded barriers, and fans can hear the contact. Because the field is short and the scoring is frequent, there is rarely a stretch where nothing happens. Teams also tended to build the evening around the game, with music, announcers and promotions in the style of other arena sports.

That closeness came with a trade-off. The sport lacked the long, sweeping plays of the outdoor game, and fans who loved the strategy of field position or the drama of a weather game did not find those elements here. It was a different product, not a lesser one.

The league grows

Through the 1990s, arena football expanded. New teams appeared in many cities, and some, like the Orlando Predators and the Tampa Bay Storm, became established fixtures. The league signed television agreements with national broadcasters, and the ArenaBowl became an annual event. Attendance was strong in some markets and weak in others, and teams moved or folded with regularity, a pattern common to young leagues.

The game relied on a business model that differed from the NFL's. Player salaries were far lower than those of NFL players, and most players held other jobs or were in the early stages of football careers. Costs were also lower because arenas could be rented and the teams did not need large stadiums or large rosters. That made it possible to place teams in smaller cities, but it also meant that revenue was limited and that a bad season at the gate could threaten a franchise.

A minor league and a famous graduate

In the late 1990s, the league created a developmental league, known as af2, that began play around the turn of the century. It operated in smaller markets and served as a farm system for the main league and as a showcase for players hoping to move up. For roughly a decade, af2 gave many young players a chance to continue their careers.

Arena football's best-known graduate is a quarterback, Kurt Warner, who played for the Iowa Barnstormers in the mid-1990s before joining the St. Louis Rams, where he led the team to a Super Bowl title, was named the game's most valuable player and later entered the Pro Football Hall of Fame. His path became a symbol of what the indoor game could offer: a place to develop skills and attract attention. Only a small number of players have followed a similar route, because the differences between the indoor and outdoor games are large, but Warner's example keeps the possibility alive.

Trouble and collapse

Despite its achievements, the league struggled financially. Costs rose, some franchises lost money, and the league's rapid expansion strained its management. By the late 2000s, the economic downturn made things worse. In 2009, the league suspended its operations, and the original organization ceased to operate that year.

That was not the end of arena football. In 2010, a new organization acquired the rights and relaunched the league under the Arena Football League name, with many of the same rules and a mix of old and new franchises. It played for a number of seasons before running into its own financial problems, and the relaunched league also ceased operations toward the end of the decade. Other leagues and teams have continued to play indoor football under various names, some using arena-style rules and some adopting variations, so the form remains alive even when a particular league is not.

Why indoor football is hard to sustain

The history of arena football repeats a pattern that observers of minor and alternative leagues will recognize. Several factors explain why it is difficult to keep such a league running.

  • Thin margins. Revenue depends on ticket sales and local sponsorships, and one weak market can drag down the league.
  • Competition for arenas. Basketball and hockey teams have priority, which can push arena football into awkward dates.
  • A hard comparison. Fans who follow the NFL may view arena football as a smaller version of the real thing, and persuading them to care takes sustained effort.
  • Player pay. Low salaries make it difficult to keep top talent and cause turnover.
  • Management and ownership. Teams sometimes change owners or markets, which makes it hard to build loyalty.

None of this is a judgment on the quality of the football. Fans who attended games often describe an experience that was loud, close and fast. The challenge has been turning that experience into a business that lasts.

How arena football influenced the outdoor game

It is easy to assume that an indoor league had no effect on the NFL, but the influence shows up in subtle ways. The arena game emphasized quick-hitting passing and open-field athletes, and some of its coaches and players moved to outdoor leagues. Coaches who spent time in the indoor game brought ideas about tempo and spacing, and the success of a few players demonstrated that the indoor game could be a stepping stone. The effect is small, but it is real. For other leagues that tried to be an alternative or a complement to the NFL, see Pro Football Leagues Beyond the NFL. For how television shaped the NFL's own rise, see The Rise of Television and the NFL.

Watching or playing the indoor game

Several indoor leagues continue to operate, and their teams are often near you if you live in a mid-sized city. To find a game, check local arena schedules and the league websites. The rosters and standings change often, and we do not track these leagues on our live pages, so our scores and teams pages cover the NFL and college rather than indoor football.

If you want to play, remember that the arena game is faster and smaller than the outdoor game, and that its rules differ from league to league. A recreational version of the sport, such as small-sided flag football, can be a good introduction, and our Play section explains how to get started. As always, see a doctor before taking up a contact sport and ask about the safety rules of any league you join.

A timeline

Period What happened
Early 1980s The idea of indoor football is developed
1986 An experimental game is staged in Rockford, Illinois
1987 The Arena Football League begins with four teams
1990s Expansion, national television and the growth of the ArenaBowl
Around 2000 A developmental league, af2, begins play
2009 The original league suspends operations
2010 A relaunched league begins under the same name
Late 2010s The relaunched league ceases operations; other indoor leagues continue

Common misconceptions

"Arena football is just indoor soccer with a different ball." It borrowed a business idea from the indoor soccer boom, but it has its own rules, history and organizations.

"Arena football is a minor league for the NFL." It was an independent league, with its own rules and championship. A few players moved to the NFL, but that was not its purpose.

"The league ended in 2009 and never came back." The original organization ended, a relaunched league followed, and other indoor leagues continue.

"Arena football is football in a smaller space." The nets, the lack of punting and the eight-player format change the strategy in important ways.

The short version

  • Arena football was developed in the early 1980s by a promoter who saw a chance to bring football into arenas, and the Arena Football League began play in 1987 with four teams.
  • The game uses eight players a side, a field about fifty yards long, narrow goalposts with rebound nets, and no punting.
  • Scoring is high and the pace is fast; rules vary from league to league and have changed over time.
  • A developmental league, af2, operated for about a decade, and a famous quarterback, Kurt Warner, went from the indoor game to a Super Bowl title.
  • Financial problems led the original league to shut down in 2009, a relaunched league followed in 2010, and indoor football continues in other leagues.
  • Indoor leagues are hard to sustain because of thin margins, arena competition and low player pay.
  • Check local schedules for current teams, because leagues, rosters and rules change often.

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