Mercy Rules and Running Clocks
What happens when a high school game gets lopsided: how running clocks and mercy rules work, why they vary by state, and what coaches do inside them.
Imagine it is the middle of the third quarter and the home team leads 49-0. The visiting team's quarterback has been sacked twice on the last drive, its coach has been substituting freshmen for tired starters since halftime, and half the parents in the visitors' stands have started looking at their watches. On the other side, the winning coach has put in the third-string offense and is asking them to take a knee instead of running the ball.
Nobody in that stadium is having a good time, and nobody is learning much anymore. High school sports exist for the players, and a game that has long been decided serves them poorly. That is the situation mercy rules were designed for.
This guide explains what mercy rules and running clocks are, how they usually work, how they differ from one state to the next, and what they mean for players, coaches and fans. Because each state association writes its own version, the details below describe common patterns, not a single national rule. Always confirm the exact rule with your state association or your league before relying on it.
Two ideas that people mix up
The terms "mercy rule" and "running clock" are often used for the same thing. They are related, but they are not identical.
- A running clock means the game clock keeps running during moments when it would normally stop, such as after an incomplete pass or when a ball carrier goes out of bounds. The game continues, but it moves faster.
- A mercy rule (sometimes called a "game-ending score" or "point-differential rule") is a rule that ends the game early once one team leads by a set number of points. The game is declared over, and the leader is the winner.
Some states use only a running clock. Some use only a game-ending mercy rule. Many use a combination, with a running clock beginning at one margin and the game ending at a larger one. Understanding which of these your state uses is the first step in understanding what you are watching.
Why football needs these rules
In many sports, a lopsided score is just an unhappy outcome. In football, it carries extra risks.
- Player safety. Football involves collisions. As a game gets out of hand, fatigue, mismatches in size and speed, and substitutions of less-experienced players can all increase the risk of injury. Ending a decided game sooner reduces the number of plays in which players can get hurt.
- Time. High school games have a fixed length, and a decided game still takes the same time to play. A running clock shortens it for everyone, including the athletic trainer, the officials and the band.
- Dignity. A team on the wrong end of a blowout may keep playing with great effort, but the experience can wear on a young player. A mercy rule recognizes that the outcome has been settled.
- Sportsmanship. Clear rules relieve coaches of having to decide how hard to compete when they are far ahead. A rule says "this is enough," so nobody has to guess.
How a typical running-clock rule works
The details depend on the state, but a common pattern looks like this.
The trigger
The rule starts when the point difference between the two teams reaches a set margin. Associations choose different margins, and you will see numbers in the thirties and forties used often. Some states have a different margin for eight-man football, where scoring tends to be higher. When the margin is reached, the running clock begins, usually for the rest of the game or until the margin falls below the threshold again.
Many states apply the rule only in the second half. Others apply it any time after the margin is reached. Check your state's wording, because a team that scores quickly in the first half may be treated differently depending on whether the rule applies before halftime.
What stops the clock anyway
Even under a running clock, some stoppages usually remain. These commonly include:
- Timeouts. Teams usually keep their timeouts, and the clock stops while one is used.
- Injuries. The clock stops for an injured player, as it does under normal rules. This protects players and is almost universal.
- Scores. After a touchdown or field goal, the clock typically stops until play resumes.
- Penalties. Some states stop the clock for penalties and enforcement, others only for certain ones.
- Change of possession. The clock may or may not stop, depending on the state.
- Between quarters. Normal breaks between quarters and at halftime remain.
Because the list varies, a fan may see the clock stop in a way that seems inconsistent. It usually is not. The referee is applying the state's list.
What happens if the lead shrinks
Many rules say that the running clock stops being used if the trailing team closes the gap below the threshold. In that case, normal clock rules resume. A team that is down by 40 and scores twice in a row may see the game return to regular timing. This is another reason that a coach in the lead does not simply stop trying: the margin is not permanent.
How a game-ending mercy rule works
A game-ending rule is less common than a running clock, but it exists in some states and in some levels of play, including many freshman and junior varsity games. In those states, the game ends when the margin reaches a set number, typically at or after halftime, and the final score stands.
Details that vary:
- When the margin counts. It may apply only at halftime, only in the second half, or at any time after a certain point in the game.
- Whether the game can resume. Some rules end the game immediately. Others end it at the next stoppage or at the end of the quarter.
- Which levels it applies to. Freshman and junior varsity games often have different or stricter rules than varsity. See Freshman, JV and Varsity: How the Levels Work.
Many associations leave the choice of rule to leagues or conferences, so two schools in the same state may play under different mercy rules depending on the conference they belong to. If you want to know the rule for a specific game, the athletic director can tell you.
Why the rules are not the same everywhere
There is no national mercy rule for high school football. The national rule-writing body for high school sports, the National Federation of State High School Associations (NFHS), publishes the football rulebook that most states adopt, but it leaves some decisions to each state association. Mercy rules are one of those decisions. A state may adopt them, change them, or choose not to have one.
That is why you will find differences such as:
- The point margin that starts the clock.
- Whether the rule applies in all games or only some.
- Whether it applies in the first half.
- Which stoppages remain.
- Whether the game can end outright.
States revisit these rules from time to time. A rule that was in place last season may have been changed this one. The state association's website and the officials' rules interpretations are the reliable sources. For a broader comparison of how high school rules differ from those at the college and NFL levels, see How High School Football Rules Differ From College and the NFL.
A hypothetical walk-through
Take a hypothetical state with a rule that begins a running clock in the second half if one team leads by 35 or more points. Imagine a game between a large, well-supported program and a small school with a young roster.
- At halftime the larger school leads 38-0. The rule begins to apply in the second half.
- In the third quarter, the visiting quarterback throws an incomplete pass. Normally the clock would stop. Under the running clock, it keeps going, and the next play is snapped quickly.
- The visitors take a timeout to talk through a play. The clock stops during the timeout and resumes at the snap.
- The home team punts. The clock keeps running.
- A visiting running back breaks free for a 40-yard touchdown. The clock stops for the score, and the margin falls to 31.
- Because the margin is now below 35, the running clock ends and normal timing returns.
- A second visiting touchdown does not come, and the home team scores again, pushing the lead back past 35 and restoring the running clock.
The point of the example is that the rule is not a switch that gets flipped once. It responds to the score, and both teams have reason to keep playing.
What coaches do inside a mercy rule
Coaches with a big lead face a real decision, and most take it seriously. Common choices include:
- Substituting early. Playing backups gives younger players experience and rests starters.
- Running the ball. Handing off to the running back keeps the clock moving and avoids long passes that might embarrass an opponent.
- Simplifying the playbook. Some coaches stay with basic plays and avoid trick plays and blitzes when far ahead.
- Taking a knee. Under certain circumstances a team may decline to score again, though many coaches prefer the backups to play real downs.
Coaches on the other side have their own work to do. They keep their players engaged, praise effort, and use the remaining time to get playing time for younger players. A coach who can turn a lopsided game into a teaching opportunity may do more good than one who pretends the score is close.
It is worth saying plainly that neither team is doing anything wrong when a score gets out of hand. Sometimes the gap in enrollment, experience or depth is just that big. The mercy rule is not a punishment for the winner, but a recognition that the contest is over.
What fans and parents should know
If you are in the stands, here are some practical points.
- Do not be surprised by a faster pace. When the clock runs, the game can finish noticeably sooner than usual.
- Check the scoreboard clock. The operator may be following the state's rules about when it runs and stops.
- Be gracious. Players on both sides are teenagers. Cheering for effort is more welcome than mocking a score.
- Ask the athletic director. If you are unsure about the rule, the school can tell you in a few seconds.
For how the game clock normally works, see The Game Clock: When It Stops and When It Runs. You can follow games and final scores in our scores section and use the high school directory to find schools near you.
Do mercy rules help or hurt?
People argue about this, and reasonable people land on both sides.
Supporters say the rules protect players, save time, and keep sportsmanship simple. They argue that the trailing team gets a respite, and the leading team is spared from deciding how much to compete.
Critics raise a few concerns. Some say a running clock can take away chances for a comeback, though the usual rule structure includes a way to end it if the gap narrows. Others say it can deprive players on the trailing team of a full game, or that it encourages teams to schedule weak opponents. Still others think that a rule is not the best answer to a mismatch, and that better scheduling and classification, which put similar schools together, address the cause. See Classifications: How Schools Are Sorted by Enrollment for how states try to do that.
Whichever side you take, it helps to remember that the rules exist because adults decided that the experience of the players matters more than the final minutes of a decided game.
Quick reference
- A running clock keeps the clock moving during moments when it would normally stop. A mercy rule ends the game early.
- There is no national rule. Each state association, and sometimes each league, decides whether to use one and at what margin.
- Margins in the thirties and forties are common, but check your state.
- Timeouts and injuries usually still stop the clock, and normal timing often returns if the lead shrinks below the threshold.
- Freshman and junior varsity games often have separate, sometimes stricter, rules.
- Coaches with big leads usually substitute early, run the ball and simplify, and coaches with big deficits focus on effort and development.
- To confirm the rule for a particular game, ask your state association or the athletic director.