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Option Football: The Read Option and the Triple Option

By 4Football Staff · · 10 min read

Option football leaves one defender unblocked on purpose and lets him decide the play. Learn how the read option and the triple option work, and why defenses find them hard to stop.

Most football plays start with a decision made in a huddle or on a sideline. Option football delays the decision until the ball is snapped and lets the defense make it. A quarterback sticks the ball into the stomach of a running back, looks at a single defender, and in the next instant the defender's own movement tells him whether to hand the ball off or pull it back and run. Nobody blocked that defender. The offense left him alone on purpose.

That simple idea sits behind two of the most recognizable offenses in the sport: the read option that spread across college and high school football, and the triple option, the older, more run-heavy system associated with the wishbone and flexbone formations and with the service academies. This guide explains how each works, what the quarterback is looking at, why the plays are hard to defend and what their drawbacks are.

The core idea: someone is left unblocked

Every blocking scheme in football matches blockers to defenders. If the defense has seven defenders near the line of scrimmage and the offense has six blockers, one defender is going to be left without a man to block, and the offense will probably gain less than it wants. Option football solves that arithmetic problem differently. It deliberately leaves one defender unblocked and makes him a part of the play, so the quarterback does not have to account for him by blocking.

The unblocked defender is called the read key or the "read man." Instead of trying to block him, the offense gives the quarterback two or more ways to attack the field and lets the read man's movement select the best one. If the defender moves in one direction, the quarterback goes the other. If the defender hesitates, the quarterback takes the option that makes him pay.

A defender in this position cannot be right every time. He has to guard against two possible ball carriers with one body. If he commits to the running back, the quarterback keeps the ball and runs where the defender used to be. If he commits to the quarterback, the back gets the ball and runs where the defender used to be. This is the same pressure that a run-pass option puts on a linebacker, but here the choice is between two runners rather than a runner and a receiver. The pass-based version is described in our guide to run-pass options.

The read option, step by step

The read option, often called the zone read, is the version most fans have seen in the last decade or two. It combines an inside running play with the quarterback as a second ball carrier. The base play looks like an inside zone run, which our article on the run game describes, with one important change: the defensive end on the backside is left unblocked.

Here is how a typical snap unfolds. This is a hypothetical example of the standard version.

  1. The snap. The quarterback takes the snap, usually in the shotgun or pistol, with the running back beside him.
  2. The mesh. The quarterback and the back come together at a spot coaches call the mesh point, where the quarterback places the ball in the back's stomach. This is the "ride": the quarterback leaves the ball there while he watches the read man.
  3. The read. The quarterback looks at the unblocked defensive end. If the end steps toward the back, crashing down to stop the handoff, the quarterback pulls the ball out of the back's stomach and keeps it. If the end stays wide or chases the quarterback, the quarterback lets go and the back runs the zone play.
  4. The result. Either the back runs inside where the offensive linemen have blocked everyone else, or the quarterback runs around the edge where the defensive end used to be.

The read option is usually described as a "give or keep" play, and each choice has a name for the player who loses: when the end crashes and the quarterback keeps, the end is said to have been "read." When the end stays home and the back runs, the offense has made the end irrelevant to the inside run.

Variations on the read option

Offenses change the details to attack different defenses.

  • Power read. One offensive lineman pulls across the formation to lead the quarterback's keep, and the read key is typically still the defensive end.
  • Different read keys. Some versions read a linebacker or another defender instead of the end, and some change who carries the ball when the read goes one way or the other.
  • Pass tags. Adding a receiver route turns the play into an RPO when the read is made against a defender who also has pass responsibilities.
  • Speed option. A single-read play that sends the quarterback and a trailing back toward the sideline. The quarterback reads the first defender to the outside, and either runs or pitches to the back. We describe the pitch relationship below.

Names differ among coaches, regions and levels. The principle is the same: pick a defender, leave him unblocked and make him wrong.

The triple option: three choices, two reads

The triple option is older and more demanding. As the name suggests, it gives the offense three possible ball carriers on a single snap: the dive back, the quarterback and the pitch back. It is the signature offense of the wishbone formation, popular in college football from the late 1960s and into the 1970s, and of the flexbone formation used by some teams, including some service academy programs. For how the academies use it, see the triple-option offense and the service academy approach.

The triple option works by reading two defenders in sequence.

  1. The first read, the dive key. The quarterback takes the snap and puts the ball in the stomach of the fullback (or the dive back), who runs straight ahead. The quarterback watches the first defender who could stop the dive, typically a defensive tackle or an interior defender lined up inside the offensive tackle. If that defender closes down on the dive, the quarterback pulls the ball and keeps going to the outside. If that defender stays out wide or holds his ground, the quarterback gives the ball to the dive back, who runs inside.
  2. The second read, the pitch key. Once the quarterback pulls the ball, he runs down the line of scrimmage toward the sideline with a trailing back called the pitch man a few yards behind and outside him. The quarterback now reads the next defender, usually a defensive end or an outside linebacker who has the responsibility for the quarterback or the pitch. If that defender comes after the quarterback, the quarterback pitches the ball to the pitch man. If that defender covers the pitch man, the quarterback keeps the ball and turns upfield.

Each defender is asked to do two things at once, and the quarterback gets to see which job each defender chooses.

A hypothetical walkthrough

Say a team runs triple option to the right. The fullback sprints forward on the dive path, the pitch man runs alongside the quarterback several yards away, and the quarterback ride-and-reads the defensive tackle on the right side. The tackle steps toward the fullback, so the quarterback pulls the ball and slides to his right. He now sees the outside linebacker flying toward him. Instead of taking the hit, he flips the ball to the pitch man, who catches it with only the cornerback and the safety near him and runs up the sideline. If the linebacker had stayed back to cover the pitch man, the quarterback would have tucked the ball and run himself, with the linebacker out of position to tackle him.

Why the formations matter

The wishbone puts the fullback directly behind the quarterback and the two halfbacks behind and to either side of him, a shape that resembles a wishbone. The flexbone uses a fullback behind the quarterback and two slotbacks close to the offensive line, with split receivers wide. Formations differ, but their job is the same: create three running threats in tight alignment, and put blockers on the defensive players who have to be blocked.

Comparing the options

Feature Read option (zone read) Triple option
Number of ball carriers Two: the back and the quarterback Three: the dive back, the quarterback and the pitch man
Number of reads One, usually the backside defensive end Two, taken in order
Typical run path Inside zone for the back, edge for the quarterback Dive up the middle, quarterback or pitch to the outside
Offensive linemen's job Inside zone blocking, leaving the end unblocked Blocking down on inside defenders, releasing to the second level
Quarterback's workload Moderate, with fewer designed keepers Heavy, with more carries and more reads per snap

Why defenses find option football hard

Option football is not stronger than every defense, but it creates several problems.

The numbers. An unblocked defender means the offense is effectively adding a blocker: the quarterback, who is a runner, ties up the defender whom nobody blocked. The defense is trying to cover more offensive threats than it has defenders.

Assignments instead of reactions. A defender cannot wait to see which player has the ball, because by then the play has already moved past him. Defensive coaches usually assign each defender a specific option: one takes the dive, one takes the quarterback and one takes the pitch. This is called assignment football, and a defender who is out of position even slightly leaves the offense a lane. We cover how defenses actually do this in defending the option and the RPO.

Unfamiliarity. A team that runs the triple option practices it every day. Most opponents face it only once or twice a season, and coaches often point out that a scout team cannot easily imitate it. How much this helps the offense depends on how well the opponent prepares.

Ball control. Option teams usually run the ball a lot, which keeps the clock moving. A team that wants fewer possessions may use the option to lengthen drives and shorten the game. That is not a rule, and a skilled team can be explosive running the option, but the style is built around patient, repeated yardage.

The costs and risks

Option offenses have real drawbacks, and defenses exploit them.

  • The quarterback gets hit. A quarterback who runs the ball a lot is exposed to more tackles. Teams manage this by teaching the quarterback to slide or step out of bounds, and by giving the ball away when a defender is in position to hit him.
  • Pitch and mesh fumbles. The ball changes hands near the line of scrimmage, sometimes in traffic. A bad exchange can mean a turnover. Teams rehearse the mesh and the pitch until they are second nature.
  • Limited passing. Triple-option teams often pass less, which makes them harder to adjust if they fall behind. Teams that combine the option with play-action and RPO concepts try to avoid this.
  • A dependence on the quarterback. If the quarterback cannot read quickly or run well, the offense loses its edge.
  • Defenses that adapt. A defense that plays the option with disciplined assignments, or that takes the quarterback out of the play by tackling him whenever he touches the ball, can slow it down.

What the rules say about the quarterback

A common question is whether defenders may hit the quarterback after he hands the ball off or fakes. In general, a quarterback who has become a runner is treated as a runner, but a quarterback who clearly gives the ball away and is no longer a threat to run can be protected from unnecessary hits. Officials have to make a judgment in real time, and the standard differs by level, so check the rulebook for the NFL, NCAA or your state association. As a viewer, remember that a late hit on a quarterback who already handed off can draw a flag.

Option football at different levels

Option offenses show up at nearly every level, though in different forms. The triple option has historically been a staple of some college programs and some high school programs, sometimes because a physical, disciplined running attack suits the players a school has. The read option has spread more widely, and variations of it appear in college, high school and occasionally the NFL.

The reasons teams choose it vary. Some coaches like that the system is built on reading rather than memorizing, which can be efficient for teams with limited practice time. Others like that it lets a mobile quarterback use his legs. For information on how colleges and high schools use these ideas, you can browse the college and high school sections, or learn more about the quarterback position on the players pages.

A quick vocabulary list

  • Read key: the unblocked defender the quarterback watches.
  • Mesh point: the place where the quarterback and the back meet at the handoff.
  • Dive: the inside run in a triple option.
  • Pitch: a backward toss from the quarterback to a trailing back.
  • Give/keep: the quarterback's decision to hand the ball off or run himself.
  • Assignment football: the defensive approach of giving each defender one of the options.

The short version

  • Option football leaves one defender unblocked on purpose and lets his movement decide whether the ball is handed off, kept or pitched.
  • The read option gives the quarterback a choice between handing off and keeping the ball, usually reading a backside defensive end.
  • The triple option has three ball carriers and two reads, first a dive key and then a pitch key.
  • Defenses fight it with assignment football, where each defender is responsible for one of the options.
  • Drawbacks include quarterback hits, fumbles at the mesh and pitch, and a heavy dependence on the run.
  • Rules about contact with the quarterback and many other details vary by level, so check the rulebook for your league.

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