The Run Game: Inside Zone, Outside Zone and Power
Three running plays carry much of modern football. This guide explains how inside zone, outside zone and power work, who blocks whom, what the running back looks for, and how defenses react.
Watch ten running plays in a row and they can look the same: the quarterback hands the ball off, a pile forms near the line of scrimmage, and the back falls forward for three yards. Look closer and you will see that those ten plays may belong to as few as three families, each with its own blocking rules, its own timing and its own demands on the running back.
Three of those families do a large share of the work in football at every level: inside zone, outside zone and power. Learn how they differ and the run game stops being a blur. You begin to see why a back hesitates for a heartbeat before cutting, why a guard suddenly sprints along the line, and why a defense that stops one play can still be gashed by another.
This article describes each play, step by step, using a few shared terms. It then explains why offenses mix them, what defenders do in response, and how to watch for each one in a game.
A few terms first
Every running play is organized around gaps, the spaces between offensive linemen. Coaches use letters to name them.
- The A gap is the space between the center and a guard, on either side of the center.
- The B gap is between a guard and a tackle.
- The C gap is between a tackle and a tight end, if one is lined up on that side.
- The D gap is outside the tight end, near the edge of the formation.
Three more terms recur throughout:
- Play side is the direction the play is designed to go. Backside is the opposite.
- The point of attack is where the offense aims to create its hole.
- A double team is two blockers working together on one defender, often with one of them leaving to block a linebacker once the defender is controlled.
Finally, running plays are grouped into two blocking philosophies. In a zone scheme, linemen block an area and work together, taking whatever defender enters it. In a gap (or "man") scheme, each blocker is assigned a particular defender or gap. Inside zone and outside zone belong to the first group, and power belongs to the second. The two philosophies are compared directly in our article on gap scheme versus zone scheme blocking.
Inside zone
What the line does
Inside zone is the most common run in many offenses, and it looks plain. On the snap, the offensive linemen step toward the play side. Each lineman is responsible for the defender who lines up in the gap or on the shoulder toward which the play is going. If a defender is lined up directly over him, he blocks him. If a teammate has that defender covered, he moves on to the next level, the linebackers.
The key technique is the combination block, or "combo." Two adjacent linemen start by blocking one defensive lineman together. As one of them gets control, the other peels off to block a linebacker. The adjustment is made on the move, based on how the defenders react. That is the heart of zone blocking: the lineman does not know in advance who he will be blocking; he reads the defender in front of him and the movement of the one beside him.
What the back does
The running back takes the handoff and aims for a spot near the A or B gap on the play side. He presses toward it, keeping his shoulders square to the line of scrimmage, and watches the blocks develop. Then he makes a decision.
- If the hole opens where it was designed to, he takes it and goes straight upfield, which is called a one-cut run because he plants his foot once and goes.
- If the play side is clogged, he can bend the run back toward the backside, where the defender who chased the flow may have left an open lane. Teams call this a cutback.
The back's patience matters. A runner who rushes into the line before the blocks develop runs into his own blockers. A runner who waits too long gets tackled by a defender who has shed a block.
When it works and when it doesn't
Inside zone works well against defenses that stay in their gaps, because the double teams move defenders off the ball and the back can pick the crease. It struggles when defensive linemen penetrate and the offensive line cannot reach the linebackers. It is also used as the base of many read-option plays, in which the quarterback decides after the snap whether to hand the ball off or keep it. The blocking is the same.
Outside zone
What the line does
Outside zone uses the same philosophy as inside zone but stretches it across the width of the formation. The play is also called a stretch play, and the name explains the goal: make the defense run sideways, lengthen the line of defenders, and open a lane somewhere along the way.
On the snap, the linemen take a quick step toward the play side and try to get their bodies between the defender and the sideline. This is called a reach block. Because the blockers are moving laterally, the defenders also have to move laterally, and the formation stretches. Once a defender is reached, a lineman turns him toward the sideline, and a gap opens inside.
What the back does
The running back aims for the outside hip or leg of the tackle or tight end on the play side. The back runs a path that is wide and nearly parallel to the line, with his eyes on the blocks. He has three main choices:
- Cut upfield through the first crease, a seam that opens between blockers and defenders.
- Bounce farther outside if the edge is open.
- Cut back against the grain if the defense has overpursued.
The back's skill is the ability to make that decision at full speed, and to plant his foot hard and go north. "Get north and south" is a common coaching phrase, meaning turn upfield rather than running parallel to the line until you are pushed out of bounds.
Why teams like it
Outside zone is popular because it asks defenders to chase, and chasing defenders can be blocked from the side. It also works well with the passing game: the same backfield action, with the quarterback faking a handoff, sets up a bootleg pass, which is covered in our article on play-action passing.
Its weakness is that it needs athletic linemen who can move and reach defenders, and a back who sees well. Against a fast defense that arrives quickly at the edge, the play may be forced wide, where it loses yardage.
Power
What the line does
Power is different. It is a gap-scheme play designed to hit one specific spot with force, and the blocking assignments are fixed rather than read. A typical power play goes like this:
- On the play side, a double team at the point of attack, often involving a guard and a tackle or a guard and a center, drives the defender back off the line.
- The backside guard pulls, meaning he leaves his spot and runs behind the line toward the play side. He is the "extra" blocker.
- A lead blocker, usually a fullback or an extra tight end, takes on the first defender outside the hole. The pulling guard can lead through the hole to block the first linebacker he finds. In some playbooks, the guard kicks out the edge defender and the fullback leads. The jobs are divided differently from team to team.
- The running back takes the handoff and follows the lead blockers into the hole.
The name reflects the idea that the offense brings more blockers than the defense has defenders at the point of attack, so it outnumbers the defense at one spot.
What the back does
The back's task is more direct than on a zone play. He takes the ball, follows his blockers and runs behind them. His read is simple: look at the pulling guard's helmet and run to daylight. He is not asked to make a free decision about which gap to hit, which makes the play easier to teach.
When it works and when it doesn't
Power is a short-yardage tool. When the offense needs two yards on third down, or a yard on fourth, a play that concentrates its strength at one point is a good choice. It also works well when a team has a size advantage on its line.
Its weakness is the pulling guard. If a defender sees the guard pull and reads the play, he can fill the hole early, and the play-side double team will be met by a linebacker who has already diagnosed what is happening. That is why teams pair power with its cousin, the counter, in which the back takes a step in one direction and then cuts back behind two pulling blockers. The two plays look the same at the start and finish in different places.
The comparison at a glance
| Inside zone | Outside zone | Power | |
|---|---|---|---|
| Blocking family | Zone | Zone | Gap |
| Main idea | Double teams and a one-cut run | Stretch the defense sideways | Outnumber the defense at one point |
| Linemen | Step play side, block the area | Reach and turn defenders | Double team plus a puller |
| Back's aiming point | A or B gap | Outside hip of the tackle or tight end | Behind the pulling guard |
| Back's key skill | Patience, then a decisive cut | Vision at speed | Following blockers, hitting the hole |
| Best for | Steady yardage | Making defenders move | Short yardage and physical games |
How defenses respond
Each play asks the defense a different question, and defenders are coached to answer quickly.
- Against inside zone, a defense wants its linemen to control the gap in front of them and the linebackers to fill the open spaces. If a defender flows too quickly, a cutback can break a long gain. Our article on run fits and gap responsibility covers how each defender is assigned.
- Against outside zone, the defense wants its edge defenders to hold the outside, so the play cannot bounce, and the linebackers to flow without overrunning the ball. Defenders on the backside need to stay disciplined to prevent a cutback.
- Against power, the defense often reads the guards. When a guard pulls, the play is probably power or counter. The defender over the double team has to avoid being driven backward, and a linebacker must meet the lead blocker in the hole.
Because offenses change formation and personnel to hide the type of run, defenses read the offensive linemen's first steps. A guard that steps laterally looks like zone. A guard that pulls looks like power.
Why offenses mix them
A team that runs only one play is easy to stop. The plays are strongest in combination because each answers the weakness of another.
- Defenders who sprint to the edge on outside zone are vulnerable to inside zone and to a cutback.
- Defenders who sit in the gaps against inside zone are stretched by outside zone.
- Power punishes defenses that spread out to stop the zone plays.
- All three look the same to a defender who is guessing, especially if the offense uses a similar formation and motion.
The run game also feeds the passing game. When linebackers hold their ground until they see the run, the play-action pass catches them. For the larger picture of how this fits into a complete system, see pro-style offense principles.
What running backs need to learn
If you play or coach, a few habits are worth building in a young running back.
- Take the handoff with both hands and secure the ball before looking for room.
- Press the line. Run at the hole with your shoulders square and let the defenders commit.
- Make one decisive cut. Multiple small cuts waste momentum.
- Keep your feet moving through contact. The extra yard often comes after the first hit.
- Know where your blockers are. The best runners seem to see the whole line at once.
The Play section lists resources for recreational players. To follow rushing production among professionals, the leaders page is the place to look for league leaders, and the players page has individual profiles. Fantasy managers can look at how rushing opportunities feed scoring on our fantasy resources.
How to watch for each play
Next time you watch a game, try this simple routine on running plays.
- Watch the guards for the first half-second. If one runs along the line behind the others, it is a pull, and the play is probably power or a counter.
- If every lineman steps the same way and the back is running parallel to the line, the play is outside zone.
- If the linemen fire forward in pairs and the back goes straight at the line, it is probably inside zone.
- After the play, look at the gain. Plays that gain steadily but never explode are often zone plays. Plays that gain very little or a lot are often gap plays that either hit or did not.
The short version
- Running plays are built around gaps, the spaces between linemen, labeled A, B, C and D.
- Inside zone: linemen block an area with double teams, and the back presses the line, then cuts once.
- Outside zone: the line stretches the defense sideways, and the back reads the first crease.
- Power: a gap-scheme play with a double team at the point of attack and a pulling guard leading the back.
- Zone schemes ask linemen to read defenders; gap schemes assign blockers in advance.
- Offenses mix the plays because each fixes the weaknesses of the others.
- Defenses recognize them by the linemen's first steps, especially a pulling guard.
- The run game exists partly to set up the pass.