Punt Return Schemes
A punt return is a choice among safe, aggressive and all-out plans. Learn the main schemes, the returner's judgment calls, and why the best return is sometimes no return at all.
When a punter's foot meets the ball, the receiving team has a few seconds to decide what kind of play this is going to be. The returner can wave for a fair catch and give up any chance of gaining yardage. His teammates can set up a wall and try to spring him. Or the whole unit can sprint at the punter and try to block the kick. All three are legitimate plans, and each one has a price.
Fans tend to judge punt returns by the highlight, the one that went the distance. Coaches judge them by the average of all the choices: how many times the returner caught the ball cleanly, how often the ball was not fumbled, how many yards of field position were gained, and how rarely the unit was flagged. This article explains how the main schemes work, what each one asks of the players, and how a staff chooses between them.
The three basic plans
Most punt return calls belong to one of three families.
| Plan | Goal | Typical alignment | Main risk |
|---|---|---|---|
| Safe (fair catch) | Secure the ball and start the drive where it is caught | Most players hold up gunners and stay back; no rush | Gives away possible yardage |
| Return | Gain yards with blockers and a returner | Blockers set a wall or lanes; some players jam the coverage | A bad catch or fumble can lose the ball |
| Rush (block) | Pressure the punter or block the kick | Several players attack the punter; fewer players are back to return | A roughing-the-kicker penalty or a missed block hands over a long kick |
The choice is not permanent. A staff may use all three in the same game, depending on the field position, the punter, the weather and the score. A good staff decides before the week begins when each plan will be used.
The players and their jobs
A punt return unit has several roles, and knowing them makes the schemes easier to follow.
- The returner. Positioned deep downfield, with the exact depth depending on the punter's range and the situation. He fields the ball and decides what to do with it.
- Jammers. Players who line up across from the opponent's gunners, the fast outside players who run down the field on punts. Jammers try to slow or redirect the gunners at the line so the coverage team arrives later.
- The front line. Interior blockers who either rush the punter or hold their blocks long enough to start the return.
- The wall. Blockers who drop back to form a line or a group near the returner.
- The safeties. Players deep in the formation who help the returner and protect against a long kick that sails over his head.
Our broader piece on special teams in the NFL describes how these roles fit with the rest of the kicking game.
Middle return: the wall in the center
In a middle return, the blockers form a group in the middle of the field. The returner catches the ball, steps up behind the wall and looks for a seam on either side. The blockers' jobs are to wall off the coverage players closest to the middle and give the returner a choice of lanes.
The strength of the middle return is that it keeps the returner in the center, where he has the full width of the field to cut. The weakness is that the coverage team converges on the center, so a returner with a slow start can be swallowed.
Sideline return: the wall on one side
A sideline return, called left or right, sets the blockers along one sideline. The returner catches the ball, runs toward the sideline behind the wall and tries to turn the corner. The wall's job is to seal the coverage team to the inside and keep it from reaching the sideline.
The sideline return takes advantage of the way gunners and coverage lanes are arranged. The coverage players on the far side of the field have a long way to run, so if the blockers can handle the near-side players, the returner may find a stretch of open grass. The weakness is that the returner is running toward the sideline, which limits his options. A coverage player who beats his blocker has an easy path to the returner.
Teams often combine the two ideas: a middle return as the base, with sideline calls that flip direction depending on where the punt lands.
Reverse and trick returns
A reverse return has the returner catch the ball, then hand or lateral it to a teammate running the other direction. The idea is to drag the coverage team to one side, then flip the field. These returns are rare because they carry real risk: a muffed handoff or a lateral that touches the ground can lose the ball. They tend to appear when a team needs a big play or wants to surprise a coverage unit that has become predictable. Fake punts and other trick plays are the kicking side of the same family of gambles.
The rush: block it or rattle the punter
The opposite of a return is a rush. In a punt block call, several rushers attack the punter, usually aiming at the gaps between the protectors. A blocked punt can change a game, because the ball stays live and the receiving team can often recover it close to the kicking team's goal line, which can mean excellent field position or even a score.
The rush has costs.
- Fewer returners and blockers. When players rush, there are fewer to block for a return. The punt is likely to be caught for a fair catch or returned with little blocking.
- Penalty risk. Rushers who hit the punter or the punter's leg can be flagged for roughing or running into the kicker. Those penalties give the kicking team an automatic first down or other benefits, depending on the rule. Our guide to roughing the kicker and running into the kicker explains the difference.
- Predictability. A team that rushes every time will be recognized, and the punting team will adjust its protection.
Coaches often rush in specific circumstances: when the opposing punter takes a long time, when the offense is punting from deep in its own territory, or when the protection scheme shows a weakness on film. They also mix up the look, showing a rush and dropping back, or showing a return and sending a rusher at the last moment.
The returner's decisions
The returner is responsible for a series of judgments, many of them within a few seconds.
Tracking the ball
The first job is to see the ball clearly. Returners practice catching punts in all conditions: wind, sun, lights and the height of the dome roof in an indoor stadium. A returner who misjudges the flight can drop the ball or let it bounce when he does not intend to.
Fair catch or return?
If the coverage team is close, the returner signals for a fair catch by waving one hand above his head. Once he signals, he cannot advance the ball, and the coverage players must give him room to catch it. The tradeoff is simple: a fair catch secures the ball and avoids a hit, but it yields no yards. A return can gain yards but carries risk.
Returners often use situational rules. Common ones include:
- Fair catch when the gunner is on top of you. If the nearest coverage player is already within a few yards when the ball arrives, the return is unlikely to succeed.
- Do not field the ball near your own goal line. Many coaches teach returners not to catch a punt inside their own 10-yard line, since a bounce could carry the ball into the end zone for a touchback, or the returner could be tackled in the end zone for a safety. A returner who lets the ball bounce must be careful, because once it hits the ground the coverage team can down it.
- Call for the ball with a clear signal. Teammates must know who is catching it, to avoid collisions.
Reading the blocks
If the returner chooses to return, he follows the blocks. Patience is the key trait. The blockers need a moment to set the wall, and a returner who sprints too early runs into his own teammates. The best returners combine vision with burst: they see the lane and accelerate through it.
Ball security
A fumble on a punt return is one of the costliest mistakes in football. If the receiving team muffs a punt, meaning it touches the ball and does not control it, the ball is live and the kicking team can recover it. Returners are therefore taught to catch the ball cleanly, secure it with both hands and then run.
For a longer look at the position, see our profile of holders and returners.
Dealing with gunners
Gunners are the fast outside players on the punt coverage team, and they are the most common reason a punt return fails. The return team often assigns two players to a single gunner, one jamming at the line and one who picks him up downfield, to give the returner time.
Rules vary by level on how aggressively blockers may handle gunners at the line, and the officials' point of emphasis changes from year to year. In general, blockers must avoid blocking in the back and avoid contact that is considered a personal foul. The purpose of the scheme is to slow the gunner without drawing a penalty.
What the punter is trying to do to you
To understand a return scheme, it helps to know what the punter and the coverage unit are trying to accomplish. A punter may aim the ball toward a sideline to limit the returner, kick a high, short ball to give the coverage time, or place the ball near the goal line to pin the receiving team. Each of those choices changes the return plan. Our article on punting strategy describes the kicking side.
A returner who knows the punter's tendencies can adjust his position before the snap. If the punter likes to kick toward the left sideline, the returner may cheat that way, and the wall may be set to the left.
A hypothetical return
Suppose a team is receiving a punt at its own 35-yard line. The call is a sideline return to the right. Two jammers press the gunners at the line, and the front line holds their blocks for a count. The wall drops back along the right side.
The punt is a high, spiraling kick that sails to the returner at the 25. He signals nothing and catches it cleanly. The wall seals the inside, the returner sees a lane along the right and takes it. A coverage player breaks free from the second jammer and makes the tackle at the 38. The return gained 13 yards.
Change one detail. The punt is a high, short kick, and the nearest gunner is five yards from the returner when the ball descends. The returner waves for a fair catch and takes the ball at the 29. The wall never mattered, and the team gets the ball where it fielded the kick. That is not a failure; it is the right call. The best returners are the ones who choose the safe play when it is the smart one.
How coaches choose
When a staff plans the return game, it typically considers:
- The opposing punter. Is he consistent? Does he kick away from the returner?
- The coverage unit. Does it have fast gunners? Does it stay in its lanes?
- The weather and venue. Wind, sun and the type of roof change the ball's flight.
- The game situation. A team that is trailing may take more chances; a team that is leading may prefer to secure the ball.
- The returner's strengths. Some returners are best in open space, others at making a first tackler miss.
Practice time is limited, so special teams coaches focus on a small number of calls and drill them. Units that handle the basics, including catching the ball and avoiding penalties, often outperform units that try too much.
What to look for as a fan
Next time a team punts, watch these things before the ball lands:
- Where is the returner standing? Is he deeper than usual?
- Do blockers drop back, or do they rush the punter?
- How are the gunners being handled at the line?
- What does the returner do when the ball arrives: fair catch, catch and run, or let it bounce?
You can follow special teams in the scores of a game and browse the teams directory to find a unit that interests you. The same ideas apply in the college game and in the high school directory, though punt return rules and personnel can differ.
The short version
- A punt return call is a choice among safe, return and rush plans, and each has costs.
- Middle and sideline returns use blockers to create a lane; reverses and tricks are rarer and riskier.
- The rush can block a punt but costs return blockers and risks a roughing or running-into-the-kicker penalty.
- The returner judges the ball, the gunner and the field position, and often the right call is a fair catch.
- Muffed punts are live for either team, so ball security comes first.
- Rules on fair catches, blocking and the touchback spot differ by level, so check the rulebook for your league.