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Punting Strategy: Directional Kicking, Rugby Style and Hang Time

By 4Football Staff · · 10 min read

A punt is a field-position weapon, not just a way to give up the ball. See how distance, hang time and direction combine, and why some punters kick on the run.

Fourth down has arrived, the offense is stuck near midfield, and the punting unit trots out. Most fans use the moment to refill a drink. Coaches treat it as one of the few plays in the game where a single decision can move the ball sixty yards in either direction, and where the details of how the kick is struck often matter more than how far it travels.

A punt is a trade. The offense gives up possession in return for field position, and the quality of the punt decides how favorable that trade is. A kick that sails 55 yards but lands in the arms of a dangerous returner can end up worse than a 40-yard kick that bounces out of bounds at the opponent's 8. This article explains the three levers punters control, which are distance, height and direction, and how they are combined into a plan.

Gross, net and why coaches prefer net

Statistics sheets show two punting averages. Gross average is the length of each punt from the line of scrimmage, ignoring everything that happens after the ball lands. Net average subtracts return yardage, and usually a penalty for touchbacks, from the gross distance.

Net is the number coaches care about, because it measures what the kick did for field position. A punter with a huge gross average can have a mediocre net if his kicks give the returner room to run. A punter with a modest gross average can have a strong net if he rarely lets the ball be returned.

An easy way to see the difference is to compare two kicks, both hypothetical:

Distance in the air Return Net result
Kick A 52 yards 18-yard return 34 yards
Kick B 44 yards fair catch 44 yards

Kick A looks more impressive in a highlight, and Kick B leaves the defense in better field position. The punter's job is to get the best net, and sometimes that means kicking shorter on purpose. To follow how your own team is playing, start from its team page.

Hang time: the clock that runs inside the kick

Hang time is the number of seconds between the moment the ball leaves the punter's foot and the moment it comes down. It matters because the coverage team is sprinting down the field while the ball is in the air. A longer hang time gives the gunners and the rest of the coverage team time to arrive at the returner, so he has fewer options and less room.

Punters are sometimes described by two numbers: how far the ball travels and how long it hangs. A punt that goes high and relatively short is often called a "hang" punt, and a punt that is lower and longer is a "line drive." The line drive can reach farther, but the coverage team has less time and the returner has more room. A punt with a hang time around four seconds or more is generally regarded as good at the professional level; shorter hang times let returners get started with open space. Exact benchmarks vary among coaches, and they depend on the level, the weather and the surface.

The trade-off is physical. A kick that goes higher usually travels a bit less distance, because the punter is lifting the ball rather than driving it. The right balance depends on the situation. Backed up near your own end zone, many coaches want distance first. Past midfield, they usually want height and placement.

Direction: where the ball lands

Direction is the second lever, and it is the one that most clearly separates a smart punter from a strong one.

Kicking away from the returner

The returner's strengths matter. If the opponent has a dangerous returner who works best to the middle of the field, the punter may aim toward a sideline. The goal is to shrink the field: the return man has less room to run, and a kick near the sideline can go out of bounds or be downed.

Pinning the opponent deep

When the punting team is already on or near the opponent's territory, the punter's task changes. He is no longer trying to maximize distance. He wants to place the ball inside the opponent's 10-yard line without letting it enter the end zone. That is called pinning the opponent. A ball that rolls into the end zone is a touchback, and at the NFL and college levels the receiving team gets the ball at its own 20, so the punter loses all the yards he might have gained.

The coffin corner and the pooch

A kick aimed at the corner of the field near the goal line, hoping to bounce out of bounds near the 5, is nicknamed the coffin corner. A related kick, the pooch punt, is a short, high kick that lands inside the 20 and is hard to return. Coverage players have a head start on it, because the ball is in the air for a long time and travels only a short distance. Both kicks require skill and accuracy, and both can backfire. A little too much force means a touchback, and a little too little means a returner can reach the ball.

Rugby-style punting

Most punters learn to kick from a stationary position. They stand roughly 13 to 15 yards behind the line of scrimmage, catch the snap, take a couple of steps and drop the ball onto the foot. In rugby-style punting, the punter instead runs to one side, either to the left or right, after receiving the snap, and kicks while moving. The style borrows from rugby and Australian rules football, and a number of Australian-born punters have played in the NFL.

The method has several advantages and costs.

  • Angle. Because the punter is moving toward a sideline, the ball naturally travels in that direction, which makes it easier to place near the boundary.
  • Avoiding pressure. Moving away from the rush makes it harder for a defender to reach the kick. The punter is a moving target.
  • Different flight. The ball's rotation and trajectory differ from a traditional punt. Often it has a flatter flight or a different bounce.
  • Disguise. The coverage team knows in advance which way the punter is going, but the returner and the defense must account for direction.

The costs are real. Rolling out reduces the amount of protection, because the blockers have to protect a moving target and the shape of the pocket changes. It also reduces the margin for error on timing, since the punter must catch the snap and run in a very short time. A punter who rolls out toward the sideline is also easier to predict, since the kick will probably go toward that side.

Many punters mix the two methods and choose based on the situation: a straight-back kick when they need the maximum distance and a roll-out when they need placement. Our profile of the punter position describes the daily work behind this decision.

Operation time and protection

Behind every punt is a stopwatch. The operation time is the number of seconds between the snap and the moment the ball leaves the punter's foot. A common benchmark is about two seconds; a punt that takes much longer gives the rush time to arrive and block it.

That time is made of three parts: the snap travels about 13 to 15 yards backward, the punter catches it, and he takes his steps and kicks. The long snapper, who has trained for this specific snap his whole career, has to deliver the ball accurately and quickly. A snap that is high, low or wide can ruin the play.

Punt protection takes two broad forms. In a spread formation, the interior linemen and a few other blockers set the line, while the outside players, called gunners, line up wide to run downfield. In a shield formation, more players stay in tight and protect before releasing, and a protector stands between the line and the punter to organize the blocking. The shield is designed to prevent blocks but gets the coverage team downfield a little later, while the spread gets coverage started quickly and is more vulnerable to a rush.

Coverage lanes

While the punter kicks, the rest of the team runs down the field. Each coverage player is assigned a lane and stays in it so that the returner cannot find a seam. The gunners, on the outside, are the first to arrive, and they are often the fastest players on the unit. Their jobs are to beat the blockers who try to stop them and to reach the returner as the ball arrives.

Discipline matters. If a coverage player leaves his lane to chase the ball, the returner may cut back across the field into the space he left. That is why many coaches would prefer a kick that sails high and lands where the coverage team can swarm it, rather than a long kick that outruns its coverage. For more on the other side of the ball, see how return teams respond in our guide to punt return schemes.

Rules that shape the strategy

The decisions a punter and coach make depend on a few rules, and they vary by level, so the details here are general.

  • Fair catch. A returner can signal for a fair catch, which means he cannot be tackled and cannot advance the ball. The coverage team must give him room to catch it. Our summary of punt rules lays out the options.
  • Downing the ball. A coverage player can down the ball before it enters the end zone, stopping it where it is. This is the key move in pinning an opponent.
  • Touchbacks. A punt that enters the end zone and is not returned is a touchback, and the receiving team begins at its own 20-yard line at the NFL and college levels. High school rules are set by the state association or the national federation rulebook, so check the current book for your state.
  • Who may touch the ball. Special rules govern when the kicking team can recover a punt that hits the ground, and they differ by level.

What changes the plan

Several factors influence how a team punts.

  • Field position. Backed up inside the 10, the priority is distance. Near midfield, the priority is placement.
  • Score and time. A team that is leading late may prefer a high kick that eats time. A team that is trailing may want to avoid giving the other team a short field.
  • Weather. Wind can add or subtract many yards, and a punter kicking into a strong wind may prefer a lower, quicker kick, while kicking with the wind he can hit the ball higher.
  • The returner. A returner with a reputation for dangerous returns changes the plan. Many coaches kick away from him or ask for a high kick that forces a fair catch.
  • The surface and venue. A dome removes wind; a grass field with a soft surface can slow the bounce.
  • Special situations. A fake punt or a rush play changes the call. Our article on fake punts and trick plays discusses those.

Punting below the pro level

Everything above scales down, and you can watch it at work in any game on the day's scores page. At the college level, most programs carry a dedicated punter and a long snapper, so the same ideas apply, though the range of skill is wide. In high school, many teams have a punter who also plays another position, the long snap is often the weakest link, and a clean 35-yard kick that the coverage team can reach is frequently a better result than a booming attempt that gets blocked. Youth leagues often modify or remove punting entirely, and the rules depend on the league. The basic lesson is the same at every level: judge a punt by what it did for field position, and judge a punter by how consistently he delivers a kick his coverage team can use. If you are watching a local game, the high school directory will help you find one.

A hypothetical sequence

Imagine a team faces fourth-and-12 at the opponent's 42-yard line. Going for it is too risky, and a field goal is too far. The punter lines up at his own 44, 14 yards behind the line. The coach calls for a directional kick to the right sideline, aiming to land the ball inside the 10 and let it roll out of bounds.

The punter takes the snap, takes two steps to the right and kicks. The ball rises, hangs for several seconds and drifts toward the boundary. The gunner on that side outruns his blocker and arrives as the ball lands near the 6-yard line. He taps it before it goes into the end zone, and a teammate downs it at the 3. The opponent must now start a drive 97 yards from the end zone.

Change one thing. The punter is a little too strong, and the ball goes into the end zone. The receiving team starts at its own 20. The net of the punt falls from 39 yards to 22, because the touchback costs every yard between the opponent's 20 and the spot where the ball would have been downed. That is the knife-edge of punting strategy: small errors flip the result.

The short version

  • Net average, not gross, is the number that shows what a punt did for field position.
  • Hang time gives the coverage team time to arrive. More height usually means a bit less distance.
  • Direction can limit a returner, pin an opponent or put the ball out of bounds.
  • Rugby-style punting moves the punter to one side, which helps placement and avoids pressure at the cost of protection and predictability.
  • Operation time, protection and coverage lanes are as important as the kick itself.
  • Rules for fair catches, touchbacks and who may touch the ball differ by level.
  • For the decision to punt instead of going for it, see fourth-down decision making.

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