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Value-Based Drafting: How to Compare Players Across Positions

By 4Football Staff · · 10 min read

Why the highest-scoring player is not always the best pick, and how replacement level, baselines and a little subtraction let you rank quarterbacks, backs and receivers on one list.

You are on the clock with two names in front of you. One is a quarterback projected to score more fantasy points than anyone in the league. The other is a running back projected to score far fewer points, but at a position where the next available option is a clear step down. Ranking by raw points says take the quarterback. Plenty of experienced managers would take the running back. Who is right?

The tool that settles arguments like this is called value-based drafting, usually shortened to VBD. It is a simple idea with a surprising number of ways to misuse it, and it sits underneath nearly every serious set of rankings you will see. This article explains the logic, walks through a hypothetical calculation step by step, and covers the places where the method misleads you, so you can use it as a guide instead of a verdict.

The problem VBD solves

A fantasy team does not need the most total points from any single player. It needs to outscore an opponent every week with a fixed set of starting spots. That changes the question you should ask about each player. The useful question is not "how many points will he score?" It is "how many more points will he score than the player I could have gotten instead?"

Positions are not interchangeable, and they are not priced equally. Suppose your league starts one quarterback, and a dozen quarterbacks are expected to score in a tight band. Whoever you choose among those twelve will perform about the same, so spending a premium pick on the top name gets you only a small edge. At running back, where the starters in your league may be spread across a much wider range, an early pick can give you a far larger edge over what is available later.

VBD turns that intuition into arithmetic: it measures every player against a baseline, the level of production you could expect to find for little or no cost at that position, and then ranks everyone by the gap.

Replacement level: the idea at the center

The baseline is built on a concept borrowed from other sports analytics: replacement level. A replacement-level player is one that any manager can acquire easily, such as a player available on the waiver wire or a late-round pick. If you hold an average starter, the surplus he gives you over a replacement is what you actually bought with the pick.

Think of it as the cost of doing nothing. If you skip a position until the end of the draft, you will still end up with somebody; the question is how good that somebody is. The better the free option, the less any single player at that position is worth to you.

Step by step: a hypothetical calculation

The numbers below are invented to show the method. They do not describe any real season, and your league's scoring will produce different totals.

Imagine a twelve-team league that starts one quarterback, two running backs, two receivers and one tight end, with no flex. Taking the number of starters each team plays and multiplying by twelve teams gives the number of players at each position expected to be rostered as starters: twelve quarterbacks, twenty-four running backs, twenty-four receivers and twelve tight ends.

Step 1: Project every player

Use any projection source you trust to estimate a season's fantasy points for each player under your scoring rules. This is the shakiest step, and everything after it inherits its errors. We return to that below.

Step 2: Pick a baseline at each position

A common choice is the projected score of the last starter in the league at that position: the twelfth quarterback, the twenty-fourth running back, and so on. Another is the first bench player, the thirteenth quarterback or twenty-fifth back. The difference is small in most cases, and consistency matters more than which one you choose.

Step 3: Subtract

Value is a player's projection minus the baseline for his position. The table shows four invented players.

Player (hypothetical) Projected points Baseline at position Value over baseline
Quarterback A 360 300 (12th QB) 60
Running Back B 270 150 (24th RB) 120
Wide Receiver C 240 140 (24th WR) 100
Tight End D 170 100 (12th TE) 70

Ranked by raw points, Quarterback A comes first and Running Back B second. Ranked by value, Running Back B comes first, Wide Receiver C second, Tight End D third and Quarterback A last. The quarterback scores the most because quarterbacks score the most as a group. He is the least special player in the list relative to what is available.

Step 4: Rank across positions

Sort all players by value, and you have a single draft board. In the example the top of your list would be filled by running backs and receivers, a tight end with an elite gap would rise above a quarterback, and a kicker or defense would sit near the bottom because their baselines are so close to their stars.

Step 5: Recompute as the draft changes

The baselines are not fixed. If your league drafts three quarterbacks in the first three rounds, the supply of quarterbacks is shrinking, and the gap between your remaining options and a replacement-level quarterback changes. Good drafters keep a rough eye on the baseline as the room fills up.

Why the baseline you choose matters

The size of the baseline depends entirely on your league's rules, which is why a generic ranking list can be wrong for you.

  • Number of teams. More teams means more starters are rostered, so the baseline falls: the twenty-fourth running back is worse than the twelfth. A fourteen-team league creates larger value gaps for scarce positions.
  • Starting spots. If you start three receivers instead of two, the receiver baseline drops and receivers gain value. A flex spot raises the baseline for running backs, receivers and tight ends, because the flex draws from all three pools.
  • Scoring. A format that rewards receptions lifts pass catchers and raises the points at the position, but what matters is the gap, not the total. See our primer on fantasy scoring systems for how formats shift the shape of the positions.
  • Quarterback rules. In a league that lets you start a second quarterback, the quarterback baseline drops sharply and the position becomes far more valuable. Our guide to superflex and two-quarterback leagues explains why.

Because of this, a "top 200" list written for a generic league should be treated as a starting point. The rankings you trust most are the ones that were built with your own scoring and lineup settings.

Reading the numbers when the choice is close

Return to the opening dilemma with the invented figures above. Quarterback A has a value of 60 and Running Back B has a value of 120, so the formula prefers the running back by a wide margin. Now change one assumption: suppose your league also lets you start a second quarterback. The quarterback baseline moves from the twelfth quarterback to the twenty-fourth, which might be 250 instead of 300. Quarterback A's value over that baseline rises from 60 to 110, nearly matching the running back.

Nothing about the player changed. The rules changed, and the rules decide the price of every position. That is why it is worth redoing the subtraction whenever you change a lineup setting, and why two managers in different leagues can look at the same player and reach opposite conclusions without either being wrong.

A second habit is to look at the gap between your pick and your next pick. In a snake draft you may wait many selections before you choose again. Ask what the best player you could take at each position will be at that time, and measure value against that. A position where several good options will probably survive until your next turn deserves less of your current pick than one where the pool is about to dry up.

Where VBD goes wrong

The method is useful and often misapplied. These are the main pitfalls.

It trusts projections too much

A projection is a single number that hides a wide range of outcomes. A running back projected for 210 points might realistically finish anywhere from a season-ending injury to a league-winning year. VBD treats the projection as if it were a known quantity. Remember that the gap you are measuring is only as accurate as the forecast behind it, and our article on fantasy projections and their limits explains how much weight to give them.

It ignores risk and role

Two players with the same projected value are not equal if one has a secure role and the other is a hope. A back who shares touches or recently returned from injury may carry more variance. Many managers apply a personal discount for risk, moving a player down a few spots from his formula rank.

It does not know what other managers will do

VBD tells you who is worth the most, not when you must take him. If your league's managers all prize quarterbacks, a quarterback who ranks twenty-fifth on your value board may be gone by pick fifteen. If nobody takes tight ends, you can wait on one. The best use of VBD is to combine it with average draft position (ADP), the typical spot at which a player is actually drafted, and take advantage of gaps between the two lists. A player whose value rank is far higher than his ADP is a bargain. A player whose ADP is far higher than his value is a name you can let someone else pay for.

It can overrate depth at the expense of the starting lineup

A pure list will tell you to draft a seventh running back who has more value than your first kicker, but a team with a full bench of backs and no one in the flex is no better off. VBD is a ranking device, not a roster plan. For lineup balance, see our look at roster construction.

It ignores weekly scoring patterns

Fantasy leagues are won week by week. A player who scores most of his points in a few huge games and little the rest of the time can have the same season total as one who is steady, but they have different effects on your weekly chances of winning. In a head-to-head league, steadiness has a value that VBD does not capture.

Tiers: the practical cousin of VBD

Many drafters combine value with tiers. A tier is a group of players you consider roughly interchangeable at the price you will pay. Instead of ranking sixty players in a strict order, you draw lines where the gaps between players are large. When the last player in a tier is about to be taken, you act before the next tier, which is lower in value.

Tiers handle some of the weaknesses of a rigid formula. They accept that projections are noisy, they let you reflect your judgment about risk, and they give you a rule for timing: you do not need to take a player the instant he becomes available if three equivalent players remain. You can read more about building them in our guide to building a draft board and tiers.

Using VBD in an auction

VBD turns naturally into dollar values in an auction draft, because the gap above baseline can be converted into a share of the total budget. If a league has a budget of a fixed amount per manager, the total money in the room is known, and each player's share of it should be proportional to his value above the baseline. This produces a price list, and prices from that list are a reference, not a requirement: demand in the room will move them. Our guide to how fantasy drafts work explains the formats.

A simple way to use it without a spreadsheet

You do not need to build a model to benefit from the idea. A rough version works fine in a live draft.

  1. Before the draft, look at the projected points of the top starters at each position in your league.
  2. Note where the biggest cliffs are. A cliff is a point in the ranking after which the next players are noticeably worse.
  3. Plan to take a player at a position just before a cliff, not just after it.
  4. During the draft, watch the room. If a run begins at one position, decide whether to join it or whether the baseline you are chasing has moved.
  5. Default to the player with the larger gap over the best available alternative at his position. That alternative is your own personal baseline for that pick.

That last step is the heart of VBD in one sentence: compare each choice with the next-best thing you could do, not with the best player on the list.

Common mistakes

  • Treating the formula as truth. A one-point gap between two players is noise. Do not agonize over it.
  • Using a baseline from a different league. A twelve-team list is wrong for a ten-team league.
  • Forgetting the flex spot. If your league has one, the baseline for flex-eligible positions is higher than the starter counts alone suggest.
  • Ignoring bye weeks and injuries on your own roster. VBD says nothing about which positions your particular team already covers.
  • Letting it override judgment completely. If you know that a player's role has changed since the projections were made, trust that knowledge. Check current injury news, look up a player's role on the players page and open the fantasy hub before your draft.

What to remember

  • Value-based drafting ranks players by how much they beat a replacement-level baseline, not by raw points.
  • The baseline is usually the last starter at a position in your league, and it moves with team count, starting spots and scoring.
  • A position where the field is flat gives little reward for an early pick; a position with a steep drop-off gives a lot.
  • Projections are noisy, other managers will not draft like your spreadsheet, and the formula ignores risk and weekly variance, so treat the output as a guide.
  • Combine value with ADP to find bargains, and with tiers to decide when to wait.

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