What a Varsity Football Program Needs: Staff, Budget and Volunteers
A look behind the Friday night lights at the people, equipment, money and volunteer hours it takes to run a varsity football program, from coaches to the chain gang.
On a Friday night the visible parts of a varsity football program are a field, two teams and a crowd. Everything that made that scene possible happened earlier in the week, in the spring and over the previous year: someone ordered the helmets, someone booked the officials, someone hired the ambulance, someone washed the jerseys, someone checked the lights and someone showed up with a clipboard to run the game clock.
Football is the most resource-hungry sport in a typical high school. It has the largest roster, the most equipment per athlete, the biggest coaching staff and the highest game-day staffing demands. This guide lays out what a varsity program needs, where the money and the labor come from and what changes between a large school and a small one. It is a general picture; budgets and staffing differ widely by state, district and community, and no single set of numbers applies everywhere.
The three legs: people, equipment, money
It helps to see a program as resting on three things at once.
- People: paid coaches and staff, plus volunteers who do most of the rest.
- Equipment and facilities: the things players wear and the places they play, practice and train.
- Money: the budget from the school or district, supplemented by fees, fundraising and community support.
A shortage in any one of them forces the others to compensate. A program with few coaches may cut its schedule of sub-varsity games. A program with limited money may rely on older equipment and more volunteer labor. A program with great facilities but too few players has to consider co-ops or a smaller classification, a path that the article on eight-man and six-man football explores.
The coaching staff
The head coach
The head coach is responsible for the entire program, which often includes the freshman and junior varsity teams in addition to the varsity. The job covers scheduling practices, setting the philosophy and culture, choosing the offensive and defensive systems, assigning assistants, communicating with parents and administrators, keeping the program inside association rules and managing the team on game night. In many schools the head coach is also a classroom teacher, and may serve as an athletic director's assistant or have other duties.
Assistants
A varsity staff commonly includes some mix of the following. Titles and the number of coaches vary by school size and budget.
- Offensive coordinator and defensive coordinator, who design the game plans and call plays or defenses.
- Position coaches, such as quarterbacks, running backs, receivers, offensive line, defensive line, linebackers and defensive backs. Small staffs double up, so one coach may handle the offensive line and the defensive line, or a coordinator may also coach a position.
- Special teams coordinator or assigned coaches for the kicking, punting and return units.
- Strength and conditioning coach, who may be a full-time staff member in large programs and a volunteer or a coach who takes the job in a small one.
- Sub-varsity coaches for the freshman and junior varsity teams, who often teach the same systems at a lower level so players are ready to move up.
The number of assistants is limited by the school's pay scale and by what the state association allows. Associations sometimes cap how many coaches can be on the sideline or in the press box during a game, and the sideline rules in the playing code restrict who can stand where. Football staffs in general are larger than in other high school sports because the game is built around specialized units.
Paid or volunteer
Many high school assistant coaches receive a stipend, a modest payment for the season that is set by the district and is generally small compared with the hours worked. Some are teachers in the building; others are community members hired as walk-on coaches. A significant number of assistants are unpaid volunteers, including former players, parents with coaching experience and local residents. Volunteer coaches must usually pass the same background checks as paid staff and complete required training, such as courses on concussion recognition, first aid and the association's coaching education. The article on how to become a high school football coach goes through that path.
Medical, safety and administrative support
A program also relies on people who are not coaches.
- The athletic director oversees all athletics at the school. This includes scheduling games, hiring officials, managing contracts and transportation, ensuring that coaches are certified, handling eligibility paperwork and acting as the contact for the state association. On game night the athletic director often manages the facility and the crowd; the article on what the athletic director does on a Friday night describes that evening.
- The athletic trainer is a healthcare professional who prevents, evaluates and treats injuries, manages heat and concussion protocols and works with team physicians. Not every school has a full-time certified trainer, and coverage varies. See athletic trainers in high schools.
- Emergency medical coverage at games, which in many places means an ambulance or EMS crew on site, and a doctor on call. Requirements are set by the association or district.
- An equipment manager, who may be a coach, a teacher, a parent or student managers who handle inventory, fitting, laundry and repairs.
- A film coordinator or coaches who record practices and games for scouting and teaching.
- Student managers and trainers, who give students a way to belong to the team and often become the staff's best helpers.
Equipment and what it takes to keep it safe
Football equipment is unusual in that most of it protects the player, so it has to be kept in good condition. A school's list typically includes:
- Helmets, shoulder pads, hip, thigh and knee pads, and mouthguards for every player. Helmets are designed to meet a safety standard set by a standards body for athletic equipment, and responsible programs follow the manufacturers' warnings and have helmets inspected and reconditioned on a regular schedule by a specialist, with those that fail removed from use. Helmets have to be fitted individually, since a loose helmet gives much less protection.
- Practice and game uniforms, including jerseys in home and away colors, pants, socks, practice shirts and cleats. Schools differ on whether they issue everything or ask players to buy some items.
- Training equipment, such as blocking sleds, tackling dummies, agility bags, ladders, weights, medicine balls and tackling-technique devices.
- Game equipment: footballs of the correct size and type for kicking and passing, kicking tees, chain and down markers, a play clock and a scoreboard.
- Sideline and medical equipment: water stations, coolers, towels, first aid kits and sometimes cooling tubs.
- Technology: video cameras or drones, tablets, a film-exchange account and communications headsets where permitted.
Equipment is replaced on a cycle, usually staggered across years so that a school does not have to buy everything at once. Helmets and pads get priority in budgeting because of safety. When money is tight, schools often keep older uniforms longer than they keep older protective gear.
Facilities
A varsity program needs a place to play and a place to prepare.
- A game field with lines, goalposts, sidelines, benches, lighting if games are played at night, and seating and a press box for officials, announcers and coaches. See the article on high school football facilities for the choices involved.
- A practice field, ideally separate from the game field, so that the game surface is protected.
- Locker rooms, showers and a training room.
- A weight room that is large and supervised enough for the whole team.
- A film room or classroom space for meetings.
- Restrooms, concessions and parking for game days.
- Safe access for emergency vehicles to the field.
Many programs share fields with soccer, lacrosse, track and other teams, which complicates scheduling and field maintenance. Some districts have a single stadium that serves several high schools.
Game-night operations
A game requires dozens of people. Roles that someone has to fill, some paid and some volunteer:
| Role | What they do | Typically filled by |
|---|---|---|
| Officials | Referee, umpire, head linesman, line judge and others enforce the rules | Licensed, paid by the host school through the association or a local assigner |
| Chain crew | Holds the down marker and chains that measure first downs | Volunteers or school-hired staff |
| Clock operator and scorekeeper | Run the game clock, play clock and official score | Trained volunteers, staff or students |
| Announcer | Gives the score, down, and sometimes player names to the crowd | Teacher, parent or community member |
| Ticket takers and gate staff | Collect admission, check passes | Booster or staff volunteers |
| Concessions | Sell food and drink | Often the booster club |
| Security and parking | Manage the crowd and the lots | Staff, police or volunteers |
| Medical coverage | Athletic trainer, EMS or ambulance | Staff and contracted services |
| Band, cheer and dance | Entertain the crowd | School groups, led by teachers and coaches |
Away games bring different logistics: buses and drivers, meals, permission slips, and rosters. The host school generally arranges for officials and field staff, while the visiting team brings its own sideline personnel. How to follow games on the road is discussed in how to find your local high school football schedule and scores.
The budget: where money goes
Dollar figures vary too widely to give here, and a number from one district would mislead readers in another. What can be said reliably is the structure of a football budget, and the way that expenses compare.
The main expense categories are:
- Equipment: purchases, reconditioning, repairs and cleaning, usually the largest recurring item.
- Officials' fees and game management, set by the association or assigner.
- Coaching stipends and staff pay.
- Transportation to away games, practice sites and camps.
- Medical services: trainer salaries or contracts, supplies, game-day coverage.
- Facilities: maintenance, turf or grass care, lights, utilities, scoreboards.
- Insurance and compliance costs, including background checks.
- Training and development: coaching clinics and certifications.
- Team expenses: meals, banquets, awards, spirit items.
The main sources of money are:
- The school or district athletic budget, funded by tax revenue and allocated among all sports.
- Gate receipts and concessions from games, which in many places support not only football but other sports.
- Participation fees, sometimes called "pay to play," charged to students in some districts.
- Booster club fundraising, from sponsors, raffles, apparel and events. See booster clubs: how they fund high school football.
- Sponsorships and advertising, such as stadium banners, program ads and scoreboard sponsorships.
- Donations and grants from alumni, businesses and foundations.
The broader picture, including fees and how districts balance sports against academics, is in funding high school athletics: fees, fundraising and budgets.
The volunteer hours nobody counts
A strong program has a layer of unpaid labor that does not appear in a budget but would be expensive to replace. Parents run concessions, drive to away games, organize meals, sell programs, chaperone, sew, paint the field, make signs, cook the team dinner and chair committees. Alumni help with the weight room, film and mentoring. Community members work on the chain crew or in the stands as the volunteer announcer or spotter. Students volunteer as managers.
A few practical principles distinguish programs that use volunteers well:
- Clear roles. Volunteers want to know exactly what they are signing up for and how long it will take.
- Training and screening. Anyone working directly with students should pass the school's screening and training requirements.
- Recognition. A thank-you at the banquet, a mention in the program, and a seat at the team dinner cost nothing and keep people coming back.
- Rotation. Spreading the work prevents burnout and keeps a program from depending on one or two families.
- Boundaries. Volunteers help run the logistics; coaches decide who plays, and who coaches what. Programs that blur the line often end up with conflict. The coaching article on managing parents and boosters deals with that boundary.
Big schools, small schools
The needs listed above are the same everywhere, but how a program meets them differs a great deal.
A large school may have a full-time athletic director, multiple full-time trainers, a large coaching staff with a paid strength coach, separate freshman, JV and varsity teams, a stadium with a press box and scoreboard and a well-organized booster club with sponsors. The challenges are scale: managing a roster of well over a hundred players, equipment for all of them and many events.
A small school often has an athletic director who is also a teacher and coach, a head coach with a few assistants who each fill several roles, a roster small enough that most players play both offense and defense, and a community that does a great deal of the work informally. The challenges are depth and the fact that a handful of people carry everything. These programs sometimes choose eight-man or six-man football, co-op with a neighbor or travel long distances for games. The article on football in small towns shows why they matter so much locally, and how to support a small-school football program gives practical ways to help.
If you are thinking of getting involved
For a parent or community member, the best first step is to ask the athletic director or the head coach what the program needs. Common needs are chain crew members, concession workers, equipment help, film help, drivers, medical volunteers with the right credentials, fundraising help and people willing to serve as officers in the booster club. For a student, becoming a manager is a way to learn the sport from the inside. For someone who wants to watch, the high school directory on this site helps you find a program near you. Once the season is under way, check the scores and teams pages to follow the games that you cannot attend, and the schedule page for the wider calendar.
The short version
- A varsity program stands on three legs: people, equipment and facilities, and money. A shortage in one puts pressure on the others.
- Staffs combine a head coach, coordinators and position coaches, usually paid with modest stipends and supplemented by volunteers.
- Support roles include the athletic director, athletic trainer, equipment manager, film coordinator and student managers.
- Protective equipment gets budget priority and needs regular inspection and reconditioning.
- Game night needs officials, a chain crew, clock operators, an announcer, gate and concession staff, security and medical coverage.
- Revenue comes from district budgets, gate and concessions, fees, boosters, sponsors and donations. Dollar amounts vary too much by place to generalize.
- Volunteers do much of the work; roles, screening, recognition and clear boundaries keep the system healthy.
- Large and small schools meet the same needs with very different resources, which is why the rules and formats differ by classification.