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Defensive End and Edge Rusher: Hunting the Quarterback

By 4Football Staff · · 10 min read

Defensive ends and edge rushers set the boundary against the run and chase the passer around the corner. Learn the alignments, rush plans, run duties and how to judge pressure beyond sacks.

On a long third down the crowd gets to its feet, and the player most of them are watching is the one lined up wide of the offensive tackle, crouched low, eyes locked on the football. When the ball moves, he has about two to three seconds to do something that sounds simple and is not: get around a much bigger blocker, reach the quarterback, and bring him down or force a bad throw. Fans call that player a pass rusher. Coaches call him an edge defender, and they ask him to do far more than rush.

The edge is where games are shaped. A defense that cannot pressure the passer has to cover receivers for longer. A defense that cannot hold the boundary against the run gives up easy yards to the outside. This guide covers what defensive ends and edge rushers do, how their techniques work, and how to evaluate them.

What "edge" means

The edge is the outer boundary of the offensive line: the area around and outside the offensive tackle, and the tight end when there is one. Players who line up there are edge defenders.

The term is broader than "defensive end." It includes:

  • 4-3 defensive ends. In a defense with four down linemen and three linebackers, the two ends line up on the outside of the line. They are often the primary pass rushers.
  • 3-4 outside linebackers. In a defense with three down linemen and four linebackers, the outside linebackers stand on the edges and rush from there. They are usually listed as linebackers but rush like ends.
  • 3-4 defensive ends. In that front the ends line up closer to the tackle and are often larger. Their job is frequently to hold the point of attack and occupy blockers, with fewer sacks as a result.
  • Hybrid players. Some defenders move between the two roles, standing up on some plays and putting a hand on the ground on others.

Because teams label positions differently, you may see the same player called an end on one site and an outside linebacker on another. The job description matters more than the label. The interior players who work beside the ends are covered in our guide to defensive tackles, and the standing rushers of the 3-4 overlap with the linebacker position.

Where they line up

Coaches use technique numbers to describe a lineman's alignment. For edge players the common ones are:

Technique Alignment
4i On the inside shoulder of the offensive tackle
4 Head-up on the offensive tackle
5 On the outside shoulder of the offensive tackle
6 Head-up on the tight end
7 On the inside shoulder of the tight end
9 Outside the tight end, or wider

A wider alignment, such as a 9-technique, gives a rusher a head start on the arc around the tackle and puts him closer to the quarterback's path. A tighter alignment, such as a 5, is better against the run but gives up some of the angle. Defenses change alignments from play to play to create different problems for the blocker across from them.

The two main jobs

An edge defender has two main assignments on every snap, and which one he follows depends on the play.

Against the run: set the edge

When the offense runs, the edge defender's task is to set the edge, meaning he holds the outside boundary so the ball carrier cannot get around him. How he does it depends on the defense's plan:

  • Contain. He keeps outside leverage and prevents the runner from reaching the outside. If the ball goes inside, other defenders must make the tackle.
  • Force. He turns the runner back inside toward waiting defenders. That requires him to stay square and not be turned out of position by the blocker.
  • Squeeze or crash. In some schemes, he penetrates inside and takes away an interior option, trusting other players to stay outside.

The idea is to keep the ball carrier in a channel where teammates can finish the tackle. A defender who is blocked inside lets the runner go outside, and a long run can follow. Players who play this role well are called "edge-setters," a trait scouts value highly.

The tight end or tackle blocking him tries to drive him upfield, past the play, or seal him inside. The defender wants the opposite: to hold his ground, keep his arms extended, and shed the block as the ball carrier approaches. The hands matter again; if the defender's hands are inside, the blocker has control.

Against the pass: rush the quarterback

On a pass play, the edge player's task is to pressure the quarterback. Three results are possible: a sack, a hit or hurry that forces a bad throw, or a rush that gets contained and accomplishes little. Even an unsuccessful rush may have value if it keeps the quarterback from stepping up or running.

A set-the-edge rep

Take a hypothetical run play to the defender's side. The tight end tries to hook the defensive end, turning his body to seal him inside, while the tackle works toward a linebacker. The end stays square, plants his outside foot, and gets his hands into the tight end's chest, keeping his arms extended so the blocker cannot reach his body. The ball carrier runs toward the corner and sees the end holding the boundary. The runner has to cut back inside, where a linebacker and safety are waiting. The end never made the tackle, and his name will not be in the box score. But the play ended in a short gain because he did not let the outside open up. Had he been driven upfield, the runner would have had the whole sideline.

Rush lanes and discipline

Pass rushers do not all run straight at the quarterback. Defenses assign rush lanes, which are paths each rusher follows to build a cage around the pocket. If one rusher races upfield and past the quarterback, the quarterback can step up and escape through the hole. The edge players therefore try to maintain their lanes, rushing in an arc that closes the pocket from the sides. A well-coached rusher keeps in mind where the quarterback might run and avoids overrunning him.

Some defenses assign one edge rusher to contain the quarterback and let the other attack. Others use a spy, a defender who watches the quarterback and tracks him if he runs. The best plan depends on the quarterback's mobility.

The pass-rusher's toolkit

Rushing is about winning a one-on-one against a skilled blocker. A good rusher has a plan, with a primary move and counters.

  1. The get-off. The rusher reacts to the snap of the ball, not the cadence, and gets out of his stance quickly. In a game of fractions of a second, a fast get-off decides many battles. Staying onside while doing so is part of the skill.
  2. The speed rush. He runs the arc around the tackle, dipping his inside shoulder to bend around the corner. The tackle must retreat and keep pace.
  3. The bull rush. He drives straight through the tackle with power. Against a blocker who has set too deep, it pushes the pocket back.
  4. Hand moves. The swim goes over the blocker's arms, the rip goes under them, and the club knocks the hands away.
  5. The long arm. He extends one arm into the blocker's chest to keep the blocker away from his body, then pushes past.
  6. Counter moves. If the blocker anticipates the first move, the rusher uses a spin or an inside move to go the other way.
  7. The finish. Once past, he must wrap up the quarterback, avoid roughing the passer, and try to strip the ball. We cover the techniques in more detail in our guide to pass rush moves.

A key idea is setting up the blocker. A rusher shows speed three times, then attacks inside when the tackle has worked out the pattern. Another approach is to start with a power move so the tackle becomes heavy-footed and then switch to speed. Mixing moves is what keeps a good tackle off balance, since a single move is easy to defend.

What the offense does about it

The offense has its own counters: a chip by a tight end or running back before a route, a slide of protection toward the rusher, a quick pass that gets the ball out before the rush arrives, a screen or draw that lets the rusher run past the play, and play-action that holds him for a moment. When you watch an edge rusher who seems quiet, notice whether the offense was giving him extra help. The rusher's work may be forcing the offense to change its plan. For the other side of the contest, see our guide to the offensive tackle.

Types of edge player

Scouts group these players, but most blend traits.

Type Strength Typical use
Speed rusher Quick get-off and bend around the corner Passing downs, wide alignments
Power rusher Strength to push blockers into the quarterback Interior and edge rushes, short-yardage downs
Complete end Both pass rush and run defense Every-down role
Run-stopping end Strength and edge-setting skill Early downs, 3-4 base ends
Hybrid or stand-up rusher Moves between standing and three-point stance Disguises the rush and coverage

Dropping into coverage

Edge players occasionally drop into zone coverage. In a zone blitz scheme, a defensive lineman backs away from the line to cover a short area while a linebacker or defensive back rushes. The offense expects the lineman to rush, so the surprise can lead to an interception or a bad throw. The edge player who drops must understand his responsibilities and keep his eyes on the quarterback. This is a subtle skill, and not every edge defender has the movement skills to do it.

Traits that teams look for

  • First step. Quickness off the line, measured in fractions of a second.
  • Bend. The flexibility to dip the shoulder and turn the corner without slowing down.
  • Length. Long arms help a rusher keep blockers away from his body.
  • Hand skill. Speed and accuracy in swipes, rips and clubs.
  • Power. The strength to push back an offensive tackle.
  • Motor. The relentless effort that creates sacks late in the down.
  • Football intelligence. Reading blocks, recognizing screens and keeping rush lanes.
  • Run-defense toughness. Willingness to take on blockers and hold the edge.

Scouts study these on film and at the combine, and our draft section is where to follow how prospects are described. Because teams place a high value on pass rushers, edge players are often selected early, but that varies by team and by year.

How the position differs by level

At the youth level, edge players are often among the fastest and strongest players on the field, and the game is simple: get to the ball. In high school, defensive alignment varies, with some programs using even fronts and others odd fronts, and the pass rush may be less sophisticated since offenses more often run the ball. In college, defensive schemes are varied, with some teams using stand-up rushers and others using traditional ends. In the NFL, offensive tackles are the best in the world, so rushers need a complete plan. Terminology varies by region and team. You can look up local programs in the high school directory, and the Play section covers recreational football.

Reading an edge player's statistics

  • Sacks are the headline number. A sack is when the passer is tackled behind the line of scrimmage while attempting a pass. The NFL has counted sacks as an official individual statistic only since the early 1980s, so comparing eras requires care.
  • Quarterback hits record contact on a quarterback who gets rid of the ball.
  • Tackles for loss show run-defense impact.
  • Forced fumbles capture strips.
  • Pressures include sacks, hits and hurries, and are charted by outside services whose definitions vary.
  • Pass rush win rate and similar measures are tracking-based and vary by provider; read the definition before comparing.

Sacks are partly a team stat. A rusher may get a sack because a teammate flushed the quarterback toward him or because the coverage held up. A rusher with fewer sacks may create many pressures. Check current totals on the leaders page and individual player pages, and the team pages for each club's defense. The rules about hitting the quarterback are written to protect him, so rushers have to know the limits at their level.

Common misconceptions

"The best pass rusher is the one with the most sacks." Sacks depend on coverage, scheme, and luck. Pressure and consistency matter too.

"Edge rushers just run around the tackle." The best rushers use a set of moves, setups and counters.

"Defensive ends only rush." Run defense is half the job, and a defense with a weak edge can be gashed to the outside.

"Speed beats everything." A great speed rusher still loses to a tackle with a good set. Rushers who combine speed and power are the hardest to block.

The short version

  • Edge defenders line up at the outside of the line: 4-3 ends, 3-4 outside linebackers and hybrids.
  • Their jobs are to set the edge against the run and pressure the quarterback on pass plays.
  • Rush lanes keep the pocket closed so the quarterback cannot escape.
  • A rusher's toolkit includes the get-off, speed rush, bull rush, hand moves, the long arm and counter moves.
  • Sacks are a partial measure, so pressures and run defense matter too.
  • Alignments, labels and rules differ by level, so confirm with your own league.

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