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How Fantasy Drafts Work: Snake vs Auction

By 4Football Staff · · 9 min read

Snake drafts hand out picks by turn order, and auctions let every manager bid for any player. Learn the math, the rules and the pitfalls of both formats before your next draft.

Your draft starts in ten minutes. The clock is set to ninety seconds a pick, the chat window is full of jokes, and the league commissioner has just announced that you are picking seventh. You can already feel the problem: you will make your first choice, then wait a long time, then pick twice in a row. Or maybe your league is an auction, and you are staring at a budget of two hundred dollars with no idea how you are supposed to spend it.

The draft is where a fantasy football team is built, and the format decides what skills it rewards. A snake draft is a contest of preparation and patience. An auction is a contest of budgeting and nerve. This guide explains how each one works, shows the arithmetic that governs them and covers the practical details commissioners and managers have to handle.

What every draft has in common

Whatever the format, a fantasy draft follows a few shared principles.

  • Each player can be on only one team. When a manager takes a player, he is gone from the pool.
  • Rosters have limits. Every team fills a set number of starting positions, plus bench spots. Typical rosters have fifteen or sixteen spots in total, but your league may differ.
  • The draft happens before the season. Most leagues draft in August or early September, after the NFL preseason has clarified who will start.
  • The platform enforces the rules. Most drafts run online, with a timer and a list of available players. The software handles the order, the clock and the roster limits.

The commissioner also decides when the draft happens, how long the clock is, and whether managers can trade picks. Those choices are covered at the end of this article.

The snake draft

The snake draft, also called a serpentine draft, is the most common format. Managers take turns choosing players, and the order reverses every round.

How the order works

Suppose a league has twelve teams. In round one, the order runs from one to twelve. In round two, it runs from twelve back to one. In round three, it runs from one to twelve again, and so on. The reversal is meant to be fair: the manager who picks first in round one picks last in round two, so the advantage of an early pick is offset by a long wait.

The overall pick number follows a simple formula. In a league with N teams, a manager in draft slot p picks at:

  • Overall pick (r − 1) × N + p, in odd-numbered rounds.
  • Overall pick (r − 1) × N + (N + 1 − p), in even-numbered rounds.

Here is what that looks like for a twelve-team league. Each row shows the overall pick numbers for the first four rounds.

Draft slot Round 1 Round 2 Round 3 Round 4
1 1 24 25 48
3 3 22 27 46
6 6 19 30 43
12 12 13 36 37

Look at the first row. The manager in slot one makes the first pick of the draft, then waits for twenty-two other choices before picking again at 24 and then immediately at 25. The manager in slot twelve has the opposite experience: the final pick of round one and the first pick of round two come back to back, at 12 and 13, and then there is a long wait.

You can check any slot with the formula. For slot three in round four, N is 12, r is 4 and p is 3. Round four is even, so the pick is (4 − 1) × 12 + (12 + 1 − 3), which is 36 + 10, or 46. The table agrees.

Third-round reversal

Some leagues use a variation called third-round reversal. The first two rounds follow the usual snake pattern, but round three uses the same order as round two, and then the pattern resumes. The point is to give the managers at the front of the order a little less advantage by sending them to the back for two consecutive rounds. Commissioners adopt it to reduce the edge of early picks. If your league uses it, the pick formulas above change for rounds three and later, so check the draft board your platform shows.

Strategy in a snake draft

The core challenge of a snake draft is that you cannot choose your players in isolation, because other managers are choosing too. Several ideas follow.

  • Know your slot. Where you pick shapes the type of team you can build. An early pick means you can get a top player but must wait for the next tier. A middle pick gets a good player and a quick return. A late pick has two players in quick succession but a long gap after.
  • Think in tiers, not rankings. Players are not evenly spaced in value. There are often clusters of players of similar value, and once a tier is gone, the next one is noticeably weaker. We describe the process in our article on building a draft board.
  • Compare across positions. A player who is valuable relative to his position can be worth more than a player who scores more raw points. That is the idea behind value-based drafting.
  • Adapt to the draft. Your plan will not survive the first few picks intact. If an unexpected player falls to you, take him. If a position runs dry, adjust.
  • Use a queue. Most platforms let you line up the players you want in order of preference. If your timer expires, the platform picks from your queue. It is a good safeguard.

Broad positional approaches such as those in our draft strategy guide are built around the snake draft, because they are about the order in which you take positions.

The auction draft

An auction draft gives every manager the same chance at every player. Instead of waiting for a turn, each manager has a budget, and players are sold to the highest bidder.

How an auction works

Each manager starts with the same budget, commonly two hundred dollars of fake money. The managers take turns nominating players. When a manager nominates a player, he names a starting price, usually one dollar, and the others bid. The bidding continues until no one wishes to go higher, and the player goes to the highest bidder for that amount. The winner subtracts the price from his budget and adds the player to his roster. Then the next manager nominates a player.

Three rules matter.

  1. Every roster spot costs at least one dollar. The minimum bid for a player is typically one dollar.
  2. You must be able to fill your roster. The platform will not let you spend so much that you cannot afford a dollar for each remaining spot.
  3. The draft ends when every roster is full.

The maximum bid

Because of the dollar-per-spot rule, there is a limit to what you can bid at any moment. The formula is the remaining budget minus the number of other open roster spots, with one dollar reserved for each.

Here is an example. Suppose you have two hundred dollars and sixteen roster spots. At the start of the draft, your maximum bid is 200 − 15 = 185 dollars, because you must keep one dollar for each of the other fifteen spots. Imagine you win a player for sixty dollars. Now you have 140 dollars and fifteen open spots, so your maximum bid is 140 − 14 = 126 dollars.

The same logic works for everyone, so by the middle of the draft the maximum bids shrink. Managers who spent heavily early have less flexibility later.

Strategy in an auction

An auction rewards a different set of skills.

  • Have a price in mind for every player. Before the draft, assign a dollar value to each player. The easiest approach is to convert your rankings into dollar amounts that add up to the total money in the league. In a twelve-team league with two hundred dollars each, the total is 2,400 dollars.
  • Watch the market. If the early bidding runs high, the remaining money buys less, a phenomenon called inflation. If bidding runs low, prices drop. Adjust as you go.
  • Be careful with nominations. Nominate players you do not want but that others will bid on. That drains rivals' budgets. Nominating a player you want early risks paying a higher price.
  • Avoid being stuck with leftover money. A manager who passes on too many players ends the draft with unspent money and a weak roster. The money is worthless after the draft.
  • Stay disciplined. It is easy to get caught up in a bidding war and overpay. Set a limit for each player and stick to it.

Auctions have a reputation for being more skill-based than snake drafts because no one is limited by draft position. Every manager can build any team that the budget allows. They are also longer, often by an hour or more, and they require attention for the whole time. Our guide to running an auction draft covers the commissioner's side of the process.

Comparing the two formats

Feature Snake draft Auction draft
How players are acquired By turn order By bidding with a budget
Does draft position matter? Yes, a lot No
Can several managers own a star? No; one team gets each player No; one team wins each bid
Time Usually one to two hours Usually longer
Skills rewarded Preparation, tiers, adapting Budgeting, valuation, discipline
Best for Beginners, large leagues Experienced players, small groups
Common worry An unlucky draft slot Long drafts and complex rules

Practical details every manager should know

The clock

Online drafts use a timer for each pick. Common settings are sixty or ninety seconds, but some leagues use shorter or longer clocks. If the timer runs out, the platform auto-picks the best available player from your queue or its default rankings. Slow drafts, in which each pick has a long window such as eight hours, are an alternative that runs for days.

Draft order

In a snake draft, the order is typically set by the commissioner, either randomly or by a rule. In an auction, the nomination order determines who nominates first. Many leagues randomize the order a day or two before the draft so that managers can prepare.

Auto-draft

If you cannot attend, you can usually set your team to auto-draft. The platform picks for you using a default ranking. It is a reasonable fallback, but you may need to adjust your roster afterward.

Live and offline drafts

A few leagues still hold live drafts in person. They use a board or a spreadsheet to track picks, and someone enters the results into the platform. These drafts are social events as much as contests. If you are drafting offline, make sure someone is responsible for recording each pick accurately.

Mock drafts

Most platforms offer practice drafts. A mock draft is the best way to learn the interface and see where players are going. Do one or two before your real draft, and try picking from different slots.

Preparing for either format

Preparation matters more than in-draft cleverness. A few steps that apply to both formats:

  1. Read your league's settings, including scoring and roster limits. Scoring settings change player value, so know them before you rank anyone.
  2. Choose a ranking source that matches your settings.
  3. Check the latest news on injuries and depth charts on our injury report and team pages.
  4. Note the bye weeks on the schedule page.
  5. Do at least one mock draft.

Rookie drafts and keeper drafts

Some leagues use drafts that are slightly different. In a dynasty league, the yearly draft is only for rookies. In a keeper league, the draft fills the spots left after each manager's keepers are chosen. Both use the snake or auction formats discussed here. If you play in such a league, be sure you understand how the keeper costs interact with the draft order.

Common mistakes

  • Showing up unprepared. A draft moves fast, and a few minutes of preparation saves you from panic picks.
  • Drafting a kicker or defense early. Most managers leave these positions to the final rounds.
  • Ignoring roster limits. Drafting too many players at one position can leave you with no room for a starter elsewhere.
  • Forgetting bye weeks. A team full of players on the same week off will have empty slots.
  • Spending the budget unevenly in an auction. Overspending on a handful of stars can leave your lineup full of dollar players.
  • Following the crowd. If everyone takes the same position early, a different position may offer better value.

The short version

  • In a snake draft, the order reverses each round; in a twelve-team league, slot three picks at 3, 22, 27 and 46.
  • Some leagues use third-round reversal to reduce the advantage of an early pick.
  • In an auction, each manager has a budget, usually 200 dollars, and bids on any player; every roster spot costs at least one dollar.
  • Your maximum bid is your remaining budget minus one dollar for each other open roster spot.
  • Snake drafts reward tiers and adaptability; auctions reward valuation and discipline.
  • Use a queue, do a mock draft and match your rankings to your league's scoring.

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