How Weather Changes a Game Plan
Wind, rain, cold, snow and heat each change what a team can do well. A guide to the adjustments coaches make in the plan, the kicking game and the coin toss.
Two weeks before a game, a coach can draw up a plan on a whiteboard and feel good about it. Two hours before kickoff, he may stand on the field with a flag in his hand and watch it point sideways. The plan was built for a still afternoon. The game will be played in a stiff wind.
Football is an outdoor sport, and in most places most games are played outdoors. Weather changes the ball, the field, the players and the kicks, and the best coaching staffs prepare for it long before it arrives. This guide goes through each kind of weather, what it does to the game, and how teams adjust.
Why weather matters more in football than in many sports
Football has features that make it unusually sensitive to the elements.
- The ball is carried and thrown by hand. Unlike a soccer ball, it must be gripped. Moisture and cold affect grip.
- Kicks are a major part of scoring and field position. Wind and cold change how far and how true a kick travels.
- Plays depend on timing. A pass that is a half-second late because of a slippery ball can be intercepted.
- Footing matters for every cut. Receivers break off routes, linemen push, and defenders change direction. A slick field changes all of that.
- The game lasts hours. Players face the weather for the whole afternoon, and a change in conditions during the game can force changes in the plan.
Not every game is subject to this. Teams that play in domes or stadiums with closed roofs avoid most of it. Our article on domes, retractable roofs and playing surfaces explains how those venues work, and the stadiums page lists venues and their surfaces. Everything below is about games played in the open air.
Wind
Wind is the weather element that coaches talk about most, and for good reason: it affects the two things teams cannot fully control, the kick and the throw.
Wind and the kicking game
A kick into a headwind travels shorter than the same kick in calm air, and a kick with a tailwind travels farther. The difference can be large enough to change which side of the field is within field goal range. A crosswind pushes the ball sideways, so a kicker aiming at the center of the uprights may need to start the ball outside them and let the wind bring it back.
Punters have a different problem. A punt into the wind may hang in the air and come down short. A punt with the wind may travel a very long way. Punters and coaches adjust the angle and the spin of the kick to suit the wind. Our guide to punting strategy explains the options.
Teams also change their decisions on fourth down. A coach who is in field goal range with the wind may be willing to kick. A coach facing the same distance into the wind may go for it or punt instead.
Wind and the passing game
Wind pushes a thrown ball off its path. A deep pass into a headwind can stall and drop, while a pass with a tailwind can sail. A crosswind pulls the ball toward one sideline, so a receiver has to adjust. Quarterbacks learn to throw lower and more firmly, aim a little into the wind and favor shorter routes.
Because of this, offenses that face a strong wind tend to:
- run more, particularly on early downs;
- throw shorter passes, such as slants and quick outs;
- pass in the direction of the wind when they have to go deep;
- avoid throws that rely on a high arc.
A defense in the same wind may rush the passer harder, since a quarterback who has to hold the ball longer to wait for a short route is more exposed.
The coin toss and the wind
The coin toss is where wind first matters. The team that wins the toss usually has a choice: receive or kick off, defer the choice to the second half, or choose which goal to defend. In a strong wind, a team may choose to defend the goal with the wind at its back, so that its first-quarter kicks go farther. Teams switch ends after each quarter, so the advantage alternates. A coach may also decide the wind will be weaker later, or that he would rather have it in the fourth quarter.
Rules differ by level, and so do the choices on offer. If you are coaching or playing in a league, check how your league handles the toss.
Rain
Rain does three things at once: it makes the ball slick, it makes the field slick, and it makes it harder to see.
The ball
A wet ball is harder to hold, harder to throw with accuracy, and harder to catch. Quarterbacks take snaps that may be wet, and centers have a harder time delivering them cleanly. The effect shows up in fumbles, in incompletions and in snap errors. Teams respond by:
- Keeping the ball dry. Equipment staff use towels, and many players wear gloves. Officials can bring in a fresh ball when the one in use gets too wet.
- Practicing in the rain. Teams that practice with wet balls get used to them.
- Protecting the ball in the run game. Coaches ask runners to carry with a high and tight grip, using both hands near the line.
- Choosing safer passes. Short, quick throws, with a lower chance of a bobble, replace long ones.
The field
A wet field changes footing. Grass turns soft, and cleats dig in differently. Artificial surfaces have their own character when wet, and teams that play on them often know it well. Receivers who cut sharply on a dry field may slip on a wet one, which changes route running, and defensive backs have the same trouble reacting. Players often change their cleats to a longer stud or a different pattern. These changes affect speed more than a casual viewer might think.
Visibility
Heavy rain, fog or snow can make it hard for the quarterback to see downfield and for officials to see the play. A wet visor or a foggy field is a real obstacle. In some cases, long passes become less likely just because the receiver cannot be seen.
Cold
Cold is the second element that affects the ball. A football's leather and the air inside it respond to temperature, and players often describe the ball as hard and slick in the cold. A hard ball is harder to catch, and it stings when it hits the fingers. A kicker may feel less spring off the ball.
Cold also affects the players. Muscles feel tighter. Hands lose feel. Teams give players warm-up gear, sideline heaters and gloves. Some quarterbacks use hand warmers between series. These details look minor but affect performance.
Coaches adjust by:
- running more, since the run game depends less on feel;
- throwing shorter and with firm velocity;
- being careful with long field goals;
- keeping players warm on the sideline to avoid stiffness.
Cold weather is not uniform. A game played at 35 degrees in dry air is not the same as one at 35 degrees in a wind that makes it feel much colder.
Snow
Snow combines cold, wet and poor footing, and the effects stack.
- Footing is uncertain, especially for receivers, defensive backs and kickers.
- Lines can be hard to see. Crews often clear snow from the yard markers, but there are limits.
- The ball gets wet and cold at the same time.
- Visibility can drop, particularly when snow is falling.
The usual adjustment is to lean on the run game. Offensive linemen who push forward have an easier time than receivers who cut sideways. Defenses sometimes take advantage, because the field slows the offense's cuts, so they can sit on the run and wait for a mistake.
Snow also changes the kicking game. A kicker's plant foot needs good ground, and a holder needs a clean place to spot the ball. Those details are why teams often prefer to punt in deep snow and why a kicker in a snowy stadium may seem less ambitious than usual.
Officials, groundskeepers and league staff can decide what is needed to keep a game playable. Our article on how the NFL handles weather delays and postponements goes through what happens when conditions become severe.
Heat and humidity
Heat is a different problem. It does not change the ball much, but it changes the players.
- Fatigue comes sooner. Players run, tackle and push for long stretches, and the body works harder to cool itself.
- Hydration matters more. Players lose water through sweat, and the loss affects strength and focus.
- Heat illness is a real safety risk. Players and staff watch for early signs, and the response to them has to be fast.
- Pace may change. A team may rotate more players, particularly linemen, to reduce fatigue.
Heat is a concern at every level, but particularly in early-season games and in preseason practices. High school and youth programs often have specific rules about practices in the heat, set by state associations. Our guide to hydration and heat safety for athletes explains the basics, and any questions about an individual player's health belong with a doctor or athletic trainer.
Strategically, a team that plays well in heat may use tempo to wear down an opponent, while a team that is out of shape may prefer to slow the game and use the clock.
Lightning
Lightning is different from the other weather elements because it is a safety issue first and a strategy issue second. Most leagues, from high school to the pros, require play to stop when lightning is detected within a certain distance of the stadium. After the last strike, there is a waiting period before play can restart. The exact distance and waiting time depend on the league's policy and on guidance from safety organizations, so look up the policy for your level.
A lightning delay can last for a long time, and it can disturb a team's rhythm. Coaches have to decide how to keep players warm, fed and focused. Some teams practice for this, since a long delay is a real possibility.
Planning ahead: the weather week
Weather planning begins before the game.
- Check the forecast early and often. Staff review it several days in advance, then again on game day.
- Look at the stadium. Some stadiums are known for swirling winds, shade or cold spots. Coaches have experienced them before and know what to expect.
- Build a weather version of the plan. The coordinator may have a set of plays that work in poor conditions and a set that does not.
- Practice with the conditions in mind. If heavy rain is coming, practice with wet balls. If wind is expected, practice kicks in wind.
- Prepare the equipment. Gloves, towels, cleats and sideline heaters are all ready before the game.
- Check on game day. The forecast is a forecast, and the wind at the stadium may differ from the wind at the airport.
The forecast is only one input. The actual wind direction at kickoff, which the staff can see from a flag, may decide the coin toss choice.
A table of common adjustments
| Condition | Main effect | Common adjustment |
|---|---|---|
| Strong wind | Kicks and deep passes drift | Run more, throw short, choose the wind on the toss |
| Rain | Slick ball and field | Protect the ball, run more, shorten routes |
| Cold | Harder ball, stiff hands | Warm players, throw firmly, be careful with long kicks |
| Snow | Poor footing, low visibility | Lean on the run, punt more, expect lower scoring |
| Heat | Fatigue, hydration risk | Rotate players, manage hydration, use tempo wisely |
| Lightning | Safety stop | Follow league policy and wait out the delay |
Weather and what you see in the box score
Weather often shows up in the numbers. A game played in heavy wind may have fewer long passes and more punts. A game in rain may have more fumbles. A game in snow may have a lot of rushing attempts. None of this is a guarantee, but it explains why the same teams can look different in different conditions. Check scores and the schedule to see where upcoming games are being played.
Mistakes teams make
- Ignoring the forecast. A team that does not prepare for weather is surprised by it.
- Overreacting. A team that throws out its plan because of a light drizzle may give up its advantages.
- Forgetting the kicker. A kicker needs time in the actual conditions to know what to expect.
- Neglecting the defense. Weather affects the defense's tackling and coverage too.
- Skipping the safety basics. Heat and lightning are matters of health first.
The short version
- Wind affects kicks and deep passes, and it can decide the coin toss choice.
- Rain makes the ball and the field slick, so teams protect the ball and shorten passes.
- Cold hardens the ball and stiffens hands, so teams warm players and throw with more velocity.
- Snow reduces footing and visibility and usually favors the run game.
- Heat is a health issue as much as a strategy issue, and hydration plans matter at every level.
- Lightning stops play until it is safe, under rules set by each league.
- The best preparation combines forecast, stadium knowledge, practice in the conditions and a flexible plan.